Fix for sidfx in tight loop
Change might have been disregarded due to missing volatile
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0163fb729a
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@ -12,10 +12,11 @@ enum SIDFXState
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static struct SIDFXChannel
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{
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const SIDFX * com;
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byte delay, cnt, priority;
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volatile SIDFXState state;
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unsigned freq, pwm;
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const SIDFX * volatile com;
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byte delay, priority;
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volatile byte cnt;
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volatile SIDFXState state;
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unsigned freq, pwm;
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} channels[3];
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@ -78,81 +79,92 @@ inline void sidfx_loop_ch(byte ch)
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channels[ch].state = SIDFX_READY;
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break;
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case SIDFX_READY:
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if (channels[ch].com)
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{
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channels[ch].freq = channels[ch].com->freq;
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channels[ch].pwm = channels[ch].com->pwm;
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const SIDFX * com = channels[ch].com;
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if (com)
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{
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channels[ch].freq = com->freq;
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channels[ch].pwm = com->pwm;
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sid.voices[ch].freq = channels[ch].com->freq;
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sid.voices[ch].pwm = channels[ch].com->pwm;
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sid.voices[ch].attdec = channels[ch].com->attdec;
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sid.voices[ch].susrel = channels[ch].com->susrel;
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sid.voices[ch].ctrl = channels[ch].com->ctrl;
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sid.voices[ch].freq = com->freq;
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sid.voices[ch].pwm = com->pwm;
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sid.voices[ch].attdec = com->attdec;
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sid.voices[ch].susrel = com->susrel;
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sid.voices[ch].ctrl = com->ctrl;
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channels[ch].delay = channels[ch].com->time1;
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channels[ch].state = SIDFX_PLAY;
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channels[ch].delay = com->time1;
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channels[ch].state = SIDFX_PLAY;
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}
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else
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channels[ch].state = SIDFX_IDLE;
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}
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else
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channels[ch].state = SIDFX_IDLE;
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break;
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case SIDFX_PLAY:
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if (channels[ch].com->dfreq)
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{
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channels[ch].freq += channels[ch].com->dfreq;
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sid.voices[ch].freq = channels[ch].freq;
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}
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if (channels[ch].com->dpwm)
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{
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channels[ch].pwm += channels[ch].com->dpwm;
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sid.voices[ch].pwm = channels[ch].pwm;
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}
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const SIDFX * com = channels[ch].com;
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if (com->dfreq)
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{
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channels[ch].freq += com->dfreq;
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sid.voices[ch].freq = channels[ch].freq;
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}
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if (com->dpwm)
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{
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channels[ch].pwm += com->dpwm;
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sid.voices[ch].pwm = channels[ch].pwm;
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}
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if (channels[ch].delay)
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channels[ch].delay--;
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else if (channels[ch].com->time0)
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{
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sid.voices[ch].ctrl = channels[ch].com->ctrl & ~SID_CTRL_GATE;
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channels[ch].delay = channels[ch].com->time0;
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channels[ch].state = SIDFX_WAIT;
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}
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else if (channels[ch].cnt)
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{
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channels[ch].cnt--;
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channels[ch].com++;
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channels[ch].priority = channels[ch].com->priority;
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channels[ch].state = SIDFX_READY;
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}
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else
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{
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channels[ch].com = nullptr;
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channels[ch].state = SIDFX_RESET_0;
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if (channels[ch].delay)
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channels[ch].delay--;
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else if (com->time0)
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{
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sid.voices[ch].ctrl = com->ctrl & ~SID_CTRL_GATE;
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channels[ch].delay = com->time0;
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channels[ch].state = SIDFX_WAIT;
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}
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else if (channels[ch].cnt)
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{
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com++;
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channels[ch].cnt--;
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channels[ch].com = com;
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channels[ch].priority = com->priority;
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channels[ch].state = SIDFX_READY;
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}
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else
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{
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channels[ch].com = nullptr;
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channels[ch].state = SIDFX_RESET_0;
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}
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}
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break;
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case SIDFX_WAIT:
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if (channels[ch].com->dfreq)
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{
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channels[ch].freq += channels[ch].com->dfreq;
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sid.voices[ch].freq = channels[ch].freq;
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}
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if (channels[ch].com->dpwm)
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{
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channels[ch].pwm += channels[ch].com->dpwm;
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sid.voices[ch].pwm = channels[ch].pwm;
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}
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const SIDFX * com = channels[ch].com;
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if (com->dfreq)
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{
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channels[ch].freq += com->dfreq;
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sid.voices[ch].freq = channels[ch].freq;
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}
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if (com->dpwm)
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{
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channels[ch].pwm += com->dpwm;
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sid.voices[ch].pwm = channels[ch].pwm;
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}
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if (channels[ch].delay)
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channels[ch].delay--;
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else if (channels[ch].cnt)
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{
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channels[ch].cnt--;
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channels[ch].com++;
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channels[ch].priority = channels[ch].com->priority;
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channels[ch].state = SIDFX_RESET_0;
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}
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else
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{
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channels[ch].com = nullptr;
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channels[ch].state = SIDFX_RESET_0;
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if (channels[ch].delay)
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channels[ch].delay--;
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else if (channels[ch].cnt)
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{
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com++;
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channels[ch].cnt--;
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channels[ch].com = com;
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channels[ch].priority = com->priority;
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channels[ch].state = SIDFX_RESET_0;
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}
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else
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{
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channels[ch].com = nullptr;
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channels[ch].state = SIDFX_RESET_0;
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}
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}
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break;
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}
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