Fix over eager down movement of xy load store
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3907068014
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@ -23756,7 +23756,7 @@ bool NativeCodeBasicBlock::PeepHoleOptimizer(NativeCodeProcedure* proc, int pass
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{
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{
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int j = i;
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int j = i;
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while (j + 2 < mIns.Size() &&
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while (j + 2 < mIns.Size() &&
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!mIns[j + 2].ReferencesYReg() && !(mIns[j + 2].SameEffectiveAddress(mIns[j + 0]) && mIns[j + 2].ChangesAddress()) && !mIns[j + 2].SameEffectiveAddress(mIns[j + 1]))
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!mIns[j + 2].ReferencesYReg() && !(mIns[j + 2].SameEffectiveAddress(mIns[j + 0]) && mIns[j + 2].ChangesAddress()) && !mIns[j + 2].MayBeChangedOnAddress(mIns[j + 1]))
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{
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{
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mIns[j + 0].mLive |= mIns[j + 2].mLive;
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mIns[j + 0].mLive |= mIns[j + 2].mLive;
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mIns[j + 1].mLive |= mIns[j + 2].mLive;
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mIns[j + 1].mLive |= mIns[j + 2].mLive;
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@ -23772,7 +23772,7 @@ bool NativeCodeBasicBlock::PeepHoleOptimizer(NativeCodeProcedure* proc, int pass
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{
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{
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int j = i;
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int j = i;
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while (j + 2 < mIns.Size() &&
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while (j + 2 < mIns.Size() &&
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!mIns[j + 2].ReferencesXReg() && !(mIns[j + 2].SameEffectiveAddress(mIns[j + 0]) && mIns[j + 2].ChangesAddress()) && !mIns[j + 2].SameEffectiveAddress(mIns[j + 1]))
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!mIns[j + 2].ReferencesXReg() && !(mIns[j + 2].SameEffectiveAddress(mIns[j + 0]) && mIns[j + 2].ChangesAddress()) && !mIns[j + 2].MayBeChangedOnAddress(mIns[j + 1]))
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{
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{
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mIns[j + 0].mLive |= mIns[j + 2].mLive;
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mIns[j + 0].mLive |= mIns[j + 2].mLive;
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mIns[j + 1].mLive |= mIns[j + 2].mLive;
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mIns[j + 1].mLive |= mIns[j + 2].mLive;
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@ -29527,7 +29527,7 @@ void NativeCodeProcedure::RebuildEntry(void)
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void NativeCodeProcedure::Optimize(void)
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void NativeCodeProcedure::Optimize(void)
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{
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{
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CheckFunc = !strcmp(mInterProc->mIdent->mString, "dungeon_rand_path");
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CheckFunc = !strcmp(mInterProc->mIdent->mString, "maze_build_path");
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#if 1
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#if 1
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int step = 0;
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int step = 0;
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int cnt = 0;
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int cnt = 0;
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@ -29987,7 +29987,7 @@ void NativeCodeProcedure::Optimize(void)
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else
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else
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cnt++;
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cnt++;
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// if (CheckFunc && step == 4)
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// if (CheckFunc && step == 3 && cnt == 3)
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// return;
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// return;
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} while (changed);
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} while (changed);
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