Created a CMakeLists.txt for the project - oscar64 can now be built on MacOS/Darwin with cmake
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cmake_minimum_required(VERSION 3.15)
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# Project name and version
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project(oscar64 VERSION 1.0 LANGUAGES CXX)
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# Define the executable
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add_executable(oscar64)
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# Add source files
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target_sources(oscar64 PRIVATE
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oscar64/Assembler.cpp
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oscar64/ByteCodeGenerator.cpp
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oscar64/CompilationUnits.cpp
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oscar64/Compiler.cpp
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oscar64/Compression.cpp
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oscar64/Constexpr.cpp
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oscar64/Declaration.cpp
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oscar64/Disassembler.cpp
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oscar64/DiskImage.cpp
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oscar64/Emulator.cpp
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oscar64/Errors.cpp
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oscar64/GlobalAnalyzer.cpp
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oscar64/GlobalOptimizer.cpp
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oscar64/Ident.cpp
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oscar64/InterCode.cpp
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oscar64/InterCodeGenerator.cpp
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oscar64/Linker.cpp
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oscar64/MachineTypes.cpp
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oscar64/NativeCodeGenerator.cpp
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oscar64/NativeCodeOutliner.cpp
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oscar64/NumberSet.cpp
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oscar64/oscar64.cpp
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oscar64/Parser.cpp
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oscar64/Preprocessor.cpp
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oscar64/Scanner.cpp
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oscar64/oscar64.rc
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)
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# Add header files
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target_include_directories(oscar64 PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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# Compiler settings based on configuration
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set_target_properties(oscar64 PROPERTIES
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CXX_STANDARD 17
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CXX_STANDARD_REQUIRED YES
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CXX_EXTENSIONS NO
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)
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# Set debug and release configurations
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target_compile_definitions(oscar64 PRIVATE $<$<CONFIG:Debug>:_DEBUG;_CONSOLE> $<$<CONFIG:Release>:NDEBUG;_CONSOLE>)
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target_compile_options(oscar64 PRIVATE $<$<CONFIG:Debug>:/W3 /WX> $<$<CONFIG:Release>:/O2 /W3>)
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# Post-build steps (only for Release builds)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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add_custom_command(TARGET oscar64 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:oscar64> ${CMAKE_BINARY_DIR}/bin
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)
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endif()
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if (WIN32)
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target_link_libraries(oscar64 PRIVATE kernel32 user32 gdi32 winspool comdlg32 advapi32 shell32 ole32 oleaut32 uuid odbc32 odbccp32 version)
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elseif (APPLE)
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# Add macOS-specific frameworks to replace Windows libraries
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target_link_libraries(${PROJECT_NAME}
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"-framework Cocoa" # For GUI and application support
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"-framework CoreFoundation" # For Core Foundation utilities (similar to advapi32 or shell32)
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"-framework CoreGraphics" # For graphics and rendering (similar to gdi32)
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"-framework IOKit" # For hardware interaction
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"-framework AppKit" # For GUI (equivalent to user32)
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)
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elseif (UNIX)
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# Add Linux-specific libraries for equivalent functionality
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target_link_libraries(${PROJECT_NAME}
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pthread # For threading (similar to kernel32)
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dl # For dynamic library loading (similar to LoadLibrary)
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m # For math library (optional but common on Linux)
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X11 # For X Window System (similar to user32 for GUI support)
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)
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endif()
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# Output directories
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set_target_properties(oscar64 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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