From 6ce8d632628889e566158772c5d68fdf80804a17 Mon Sep 17 00:00:00 2001 From: matozoid Date: Tue, 21 Jan 2025 21:23:49 +0100 Subject: [PATCH] fix lzo doc --- oscar64.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/oscar64.md b/oscar64.md index e747fa9..85f5567 100644 --- a/oscar64.md +++ b/oscar64.md @@ -378,13 +378,13 @@ The #embed preprocessor can also import components from spritepad and charpad fi The component to extract (e.g. chars or tiles) is added as a further specifier. const char FloorChars[] = { - #embed ctm_chars lzo "floortiles.ctm" + #embed ctm_chars "floortiles.ctm" }; Imports the character data and compresses it using lzo compression. const char CardsTiles[] = { - #embed ctm_tiles8 "cards.ctm" + #embed ctm_tiles8 lzo "cards.ctm" }; Imports the tiles in 8 bit form and builds byte constants @@ -424,13 +424,13 @@ Imports the map (screen) in 16 bit form and builds word constants Imports the attribute data const char SpriteData[] = { - #embed spd_sprites lzo "sprites.spd" + #embed spd_sprites "sprites.spd" }; Imports the sprite data and compresses it using lzo compression const char SpriteTiles[] = { - #embed spd_tiles "sprites.spd" + #embed spd_tiles lzo "sprites.spd" }; Imports the sprite tile index table in byte form