Fix volatile in vsprites

This commit is contained in:
drmortalwombat 2023-09-25 19:20:30 +02:00
parent d93cffaa30
commit e6b865130a

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@ -233,7 +233,7 @@ void vspr_sort(void)
void vspr_update(void) void vspr_update(void)
{ {
char xymask = 0; char xymask = 0;
char * vsprs = vspriteScreen; volatile char * vsprs = vspriteScreen;
#pragma unroll(full) #pragma unroll(full)
for(char ui=0; ui<8; ui++) for(char ui=0; ui<8; ui++)