Fix volatile in vsprites
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@ -233,7 +233,7 @@ void vspr_sort(void)
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void vspr_update(void)
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void vspr_update(void)
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{
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{
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char xymask = 0;
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char xymask = 0;
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char * vsprs = vspriteScreen;
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volatile char * vsprs = vspriteScreen;
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#pragma unroll(full)
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#pragma unroll(full)
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for(char ui=0; ui<8; ui++)
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for(char ui=0; ui<8; ui++)
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