#include #include #include char spdata[] = { #embed "../resources/friendlybear.bin" }; int spx, spy; #define SpriteData ((char *)0x0380) int main(void) { memcpy(SpriteData, spdata, 128); spr_init((char*)0x0400); spx = 160; spy = 100; spr_set(0, true, spx, spy, 0x03c0 / 64, VCOL_BLACK, false, false, false); spr_set(1, true, spx, spy, 0x0380 / 64, VCOL_ORANGE, true, false, false); vic.spr_mcolor0 = VCOL_BROWN; vic.spr_mcolor1 = VCOL_WHITE; for(;;) { joy_poll(1); spx += joyx[1]; spy += joyy[1]; spr_move(0, spx, spy); spr_move(1, spx, spy); vic_waitFrame(); } return 0; }