#include #include #include char spdata[] = { #embed "../resources/friendlybear.bin" }; int spx, spy; #define SpriteData ((char *)0x0380) int main(void) { // Copy the sprite data memcpy(SpriteData, spdata, 128); // Initalize the sprite system spr_init((char*)0x0400); // Center screen position spx = 160; spy = 100; // Two sprites, one black in front hires and one multicolor in back spr_set(0, true, spx, spy, 0x03c0 / 64, VCOL_BLACK, false, false, false); spr_set(1, true, spx, spy, 0x0380 / 64, VCOL_ORANGE, true, false, false); // Multicolor sprite colors vic.spr_mcolor0 = VCOL_BROWN; vic.spr_mcolor1 = VCOL_WHITE; for(;;) { // Poll joytick joy_poll(1); // Change position according to joystick spx += joyx[1]; spy += joyy[1]; // Move sprites on screen spr_move(0, spx, spy); spr_move(1, spx, spy); // Wait for one frame iteration vic_waitFrame(); } return 0; }