cmake_minimum_required(VERSION 3.15) # Project name and version project(oscar64 VERSION 1.0 LANGUAGES CXX) # Define the executable add_executable(oscar64) # Glob all source files in the oscar64/ directory file(GLOB OSCAR64_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/oscar64/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/oscar64/*.h") # Add the sources to the target target_sources(${PROJECT_NAME} PRIVATE ${OSCAR64_SOURCES}) # Add header files target_include_directories(oscar64 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ) # Compiler settings based on configuration set_target_properties(oscar64 PROPERTIES CXX_STANDARD 17 CXX_STANDARD_REQUIRED YES CXX_EXTENSIONS NO ) # Set debug and release configurations target_compile_definitions(oscar64 PRIVATE $<$:_DEBUG;_CONSOLE> $<$:NDEBUG;_CONSOLE>) target_compile_options(oscar64 PRIVATE $<$:/W3 /WX> $<$:/O2 /W3>) # Post-build steps (only for Release builds) if(CMAKE_BUILD_TYPE STREQUAL "Release") add_custom_command(TARGET oscar64 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $ ${CMAKE_BINARY_DIR}/bin ) endif() if (WIN32) target_link_libraries(oscar64 PRIVATE kernel32 user32 gdi32 winspool comdlg32 advapi32 shell32 ole32 oleaut32 uuid odbc32 odbccp32 version) elseif (APPLE) # Add macOS-specific frameworks to replace Windows libraries target_link_libraries(${PROJECT_NAME} "-framework Cocoa" # For GUI and application support "-framework CoreFoundation" # For Core Foundation utilities (similar to advapi32 or shell32) "-framework CoreGraphics" # For graphics and rendering (similar to gdi32) "-framework IOKit" # For hardware interaction "-framework AppKit" # For GUI (equivalent to user32) ) elseif (UNIX) # Add Linux-specific libraries for equivalent functionality target_link_libraries(${PROJECT_NAME} pthread # For threading (similar to kernel32) dl # For dynamic library loading (similar to LoadLibrary) m # For math library (optional but common on Linux) X11 # For X Window System (similar to user32 for GUI support) ) endif() # Output directories set_target_properties(oscar64 PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release )