#include #include #include #include #include // Address of hires buffer and color buffers #define Screen ((char *)0xe000) #define Color ((char *)0xc800) #define Color2 ((char *)0xd800) // Bit patterns for eight different color pairs char colors[] = { 0xff, 0xff, 0xee, 0xbb, 0xaa, 0xaa, 0x88, 0x22, 0x44, 0x11, 0x55, 0x55, 0xdd, 0x77, 0x33, 0xcc }; int main(void) { // Install the IRQ trampoline mmap_trampoline(); // Turn of the kernal ROM mmap_set(MMAP_NO_ROM); // Switch VIC into multicolor bitmap mode vic_setmode(VICM_HIRES_MC, Color, Screen); // Clear the screen and set the colors vic.color_back = 0x00; memset(Screen, 0, 8000); memset(Color, 0x27, 1000); memset(Color2, 0x03, 1000); // Loop over all pixels int py, px; for(py=0; py<100; py++) { for(px=0; px<160; px++) { // Value in the complex plane // int xz = (int)(((float)px * (3.5 / 160.0) - 2.5) * 4096 + 0.5); // int yz = (int)(((float)py * (2.4 / 100.0) - 1.2) * 4096 + 0.5); int xz = lmul8f8s(px, (int)((3.5 / 160.0) * 4096 * 256)) - (int)(2.5 * 4096); int yz = lmul8f8s(py, (int)((2.4 / 100.0) * 4096 * 256)) - (int)(1.2 * 4096); // Iterate up to 32 times int x = 0, y = 0; int i; for(i=0; i<32; i++) { unsigned long xq = lsqr4f12s(x), yq = lsqr4f12s(y); if (xq + yq >= 0x04000000UL) break; int xt = (int)(xq >> 12) - (int)(yq >> 12) + xz; y = 2 * lmul4f12s(x, y) + yz; x = xt; } if (i < 32) { // Position on screen char * dp = Screen + 320 * (py >> 2) + 2 * (py & 3) + 2 * (px & ~3); // Mask of pixels to change char mask = 0xc0 >> (2 * (px & 3)); // Get the two color patterns for upper and lower half char c0 = colors[2 * (i & 7)], c1 = colors[2 * (i & 7) + 1]; // Put the pixels into the image dp[0] |= c0 & mask; dp[1] |= c1 & mask; } } } // Re-enable the kernal mmap_set(MMAP_NO_BASIC); // Wait for key press getch(); // Restore VIC state vic_setmode(VICM_TEXT, (char *)0x0400, (char *)0x1000); return 0; }