32 lines
344 B
C
32 lines
344 B
C
#include <stdio.h>
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struct Vec3
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{
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float x, y, z;
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};
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Vec3 v;
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Vec3 vadd(Vec3 s1, Vec3 s2)
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{
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Vec3 r;
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r.x = s1.x + s2.x;
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r.y = s1.y + s2.y;
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r.z = s1.z + s2.z;
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return r;
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}
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int main(void)
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{
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Vec3 m = {1, 2, -3}, u = {4, 5, -9}, t = {7, -2, -5};
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v.x = 99;
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v.y = 100;
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v.z = 101;
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v = vadd(m, vadd(u, t));
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return v.x + v.y + v.z;
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}
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