oscar64/samples/games/hscrollshmup.c

445 lines
7.3 KiB
C

#include <c64/vic.h>
#include <c64/memmap.h>
#include <c64/sprites.h>
#include <c64/joystick.h>
#include <c64/cia.h>
#include <string.h>
#include <stdlib.h>
byte * const Screen = (byte *)0xc800;
byte * const Font = (byte *)0xe000;
byte * const Color = (byte *)0xd800;
byte * const Sprites = (byte *)0xd000;
// Character set
char charset[2048] = {
#embed "../../../assets/uridium1 - Chars.bin"
};
char tileset[] = {
#embed "../../../assets/uridium1 - Tiles.bin"
};
char tilemap[128 * 5] = {
#embed "../../../assets/uridium1 - Map (128x5).bin"
};
char spriteset[2048] = {
#embed 2048 0 "../../../assets/uridium1 - Sprites.bin"
};
char xtileset[16][64];
char xtilemap[144 * 5];
char stars[24];
#pragma align(xtileset, 64);
void tiles_unpack(void)
{
for(char t=0; t<64; t++)
{
for(char i=0; i<16; i++)
xtileset[i][t] = tileset[16 * t + i];
}
for(char y=0; y<5; y++)
{
for(char x=0; x<144; x++)
{
xtilemap[y * 144 + x] = tilemap[y * 128 + (x & 127)];
}
}
}
void tiles_draw0(char * dp, char * tm)
{
for(char x=0; x<10; x++)
{
char ti = tm[x];
dp[ 0] = xtileset[ 0][ti];
dp[ 1] = xtileset[ 1][ti];
dp[ 2] = xtileset[ 2][ti];
dp[ 3] = xtileset[ 3][ti];
dp[ 40] = xtileset[ 4][ti];
dp[ 41] = xtileset[ 5][ti];
dp[ 42] = xtileset[ 6][ti];
dp[ 43] = xtileset[ 7][ti];
dp[ 80] = xtileset[ 8][ti];
dp[ 81] = xtileset[ 9][ti];
dp[ 82] = xtileset[10][ti];
dp[ 83] = xtileset[11][ti];
dp[120] = xtileset[12][ti];
dp[121] = xtileset[13][ti];
dp[122] = xtileset[14][ti];
dp[123] = xtileset[15][ti];
dp += 4;
}
}
void tiles_draw3(char * dp, char * tm)
{
char ti = tm[0];
for(char x=1; x<11; x++)
{
dp[ 0] = xtileset[ 3][ti];
dp[ 40] = xtileset[ 7][ti];
dp[ 80] = xtileset[11][ti];
dp[120] = xtileset[15][ti];
ti = tm[x];
dp[ 1] = xtileset[ 0][ti];
dp[ 2] = xtileset[ 1][ti];
dp[ 3] = xtileset[ 2][ti];
dp[ 41] = xtileset[ 4][ti];
dp[ 42] = xtileset[ 5][ti];
dp[ 43] = xtileset[ 6][ti];
dp[ 81] = xtileset[ 8][ti];
dp[ 82] = xtileset[ 9][ti];
dp[ 83] = xtileset[10][ti];
dp[121] = xtileset[12][ti];
dp[122] = xtileset[13][ti];
dp[123] = xtileset[14][ti];
dp += 4;
}
}
void tiles_draw2(char * dp, char * tm)
{
char ti = tm[0];
for(char x=1; x<11; x++)
{
dp[ 0] = xtileset[ 2][ti];
dp[ 1] = xtileset[ 3][ti];
dp[ 40] = xtileset[ 6][ti];
dp[ 41] = xtileset[ 7][ti];
dp[ 80] = xtileset[10][ti];
dp[ 81] = xtileset[11][ti];
dp[120] = xtileset[14][ti];
dp[121] = xtileset[15][ti];
ti = tm[x];
dp[ 2] = xtileset[ 0][ti];
dp[ 3] = xtileset[ 1][ti];
dp[ 42] = xtileset[ 4][ti];
dp[ 43] = xtileset[ 5][ti];
dp[ 82] = xtileset[ 8][ti];
dp[ 83] = xtileset[ 9][ti];
dp[122] = xtileset[12][ti];
dp[123] = xtileset[13][ti];
dp += 4;
}
}
void tiles_draw1(char * dp, char * tm)
{
char ti = tm[0];
for(char x=1; x<11; x++)
{
dp[ 0] = xtileset[ 1][ti];
dp[ 1] = xtileset[ 2][ti];
dp[ 2] = xtileset[ 3][ti];
dp[ 40] = xtileset[ 5][ti];
dp[ 41] = xtileset[ 6][ti];
dp[ 42] = xtileset[ 7][ti];
dp[ 80] = xtileset[ 9][ti];
dp[ 81] = xtileset[10][ti];
dp[ 82] = xtileset[11][ti];
dp[120] = xtileset[13][ti];
dp[121] = xtileset[14][ti];
dp[122] = xtileset[15][ti];
ti = tm[x];
dp[ 3] = xtileset[ 0][ti];
dp[ 43] = xtileset[ 4][ti];
dp[ 83] = xtileset[ 8][ti];
dp[123] = xtileset[12][ti];
dp += 4;
}
}
struct Shot
{
char x, y, dx, n;
} shots[5][4];
inline void shot_draw(char * dp, char i, char xp, char yp)
{
__assume(i < 32);
__assume(yp < 8);
char c = dp[xp];
dp[xp] = i | 0xe0;
char * fsp = Font + 8 * c;
char * fdp = (Font + 0xe0 * 8) + 8 * i;
fdp[0] = fsp[0]; fdp[1] = fsp[1]; fdp[2] = fsp[2]; fdp[3] = fsp[3];
fdp[4] = fsp[4]; fdp[5] = fsp[5]; fdp[6] = fsp[6]; fdp[7] = fsp[7];
fdp[yp] = 0x00;
}
void tiles_draw(unsigned x)
{
char xs = 7 - (x & 7);
x >>= 3;
char xl = x >> 2, xr = x & 3;
char yl = 0;
char ci = 0;
for(int iy=0; iy<5; iy++)
{
char * dp = Screen + 80 + 160 * iy;
char * cp = Color + 80 + 160 * iy;
char * tp = xtilemap + xl + 144 * iy;
switch (xr)
{
case 0:
tiles_draw0(dp, tp);
break;
case 1:
tiles_draw1(dp, tp);
break;
case 2:
tiles_draw2(dp, tp);
break;
case 3:
tiles_draw3(dp, tp);
break;
default:
__assume(false);
}
char k = stars[yl + 0] + 0;
if (dp[k])
cp[k] = 8;
else
{
cp[k] = 0;
dp[k] = 0xf8;
}
k = stars[yl + 1];
if (dp[k])
cp[k] = 8;
else
{
cp[k] = 0;
dp[k] = 0xf8;
}
k = stars[yl + 2];
if (dp[k])
cp[k] = 8;
else
{
cp[k] = 0;
dp[k] = 0xf8;
}
k = stars[yl + 3];
if (dp[k])
cp[k] = 8;
else
{
cp[k] = 0;
dp[k] = 0xf8;
}
Shot * s = shots[iy];
for(char si=0; si<4; si++)
{
if (s->n)
{
s->x += s->dx;
s->n--;
shot_draw(dp, ci++, s->x, s->y);
}
s++;
}
yl += 4;
}
Font[248 * 8 + 2] = ~(1 << xs);
vic.ctrl2 = VIC_CTRL2_MCM + xs;
}
int main(void)
{
cia_init();
mmap_trampoline();
// Install character set
mmap_set(MMAP_RAM);
memcpy(Font, charset, 2048);
char * dp = Font + 248 * 8;
memset(dp, 0xff, 8);
memcpy(Sprites, spriteset, 4096);
mmap_set(MMAP_NO_ROM);
tiles_unpack();
// Switch screen
vic_setmode(VICM_TEXT_MC, Screen, Font);
spr_init(Screen);
// Change colors
vic.color_border = VCOL_BLACK;
vic.color_back = VCOL_WHITE;
vic.color_back1 = VCOL_LT_GREY;
vic.color_back2 = VCOL_MED_GREY;
vic.spr_mcolor0 = VCOL_DARK_GREY;
vic.spr_mcolor1 = VCOL_WHITE;
memset(Screen, 0, 1000);
memset(Color, 8, 1000);
for(int i=0; i<24; i++)
stars[i] = rand() % 40 + 40 * (i & 3);
for(int i=0; i<5; i++)
{
for(int j=0; j<8; j++)
{
shots[i][j].x = rand() % 160;
shots[i][j].y = rand() & 7;
}
}
spr_set(0, true, 160, 100, 64, VCOL_BLUE, true, false, false);
spr_set(1, true, 160, 100, 64 + 16, VCOL_MED_GREY, true, false, false);
vic.spr_priority = 2;
int spx = 40;
int vpx = 16;
int ax = 0;
char spy = 100;
char fdelay = 0;
for(;;)
{
joy_poll(0);
if (ax == 0)
ax = joyx[0];
spy += 2 * joyy[0];
if (spy < 6)
spy = 6;
else if (spy > 6 + 159)
spy = 6 + 159;
if (ax > 0)
{
if (vpx < 32)
vpx++;
else
ax = 0;
if (vpx >= 32)
{
spr_image(0, 64);
spr_image(1, 64 + 16);
}
else
{
spr_image(0, 76 + (vpx >> 3));
spr_image(1, 76 + (vpx >> 3) + 16);
}
}
else if (ax < 0)
{
if (vpx > - 32)
vpx--;
else
ax = 0;
if (vpx <= -32)
{
spr_image(0, 72);
spr_image(1, 72 + 16);
}
else
{
spr_image(0, 68 - (vpx >> 3));
spr_image(1, 68 - (vpx >> 3) + 16);
}
}
if (fdelay)
fdelay--;
else if (joyb[0] && vpx != 0)
{
char py = spy - 6;
char gy = py >> 5;
char ey = (py >> 3) & 3;
char ry = py & 7;
Shot * s = shots[gy];
char i = 0;
while (i < 4 && s[i].n != 0)
i++;
if (i < 4)
{
s[i].y = ry;
if (vpx < 0)
{
s[i].dx = -1;
char x = (148 - 4 * vpx) >> 3;
s[i].n = x - 1;
s[i].x = 40 * ey + x;
}
else if (vpx > 0)
{
s[i].dx = 1;
char x = (156 - 4 * vpx) >> 3;
s[i].x = 40 * ey + x;
s[i].n = 39 - x;
}
fdelay = 4;
}
}
spr_move(0, 172 - 4 * vpx, 50 + spy);
spr_move(1, 180 - 4 * vpx, 58 + spy);
vic.color_border++;
vic_waitLine(82);
vic.color_border++;
tiles_draw(spx);
vic.color_border--;
vic.color_border--;
spx += vpx >> 1;
spx &= 4095;
}
return 0;
}