oscar64/samples/fractals/mbzoom.c

313 lines
5.6 KiB
C

#include <string.h>
#include <conio.h>
#include <c64/vic.h>
#define Screen ((char *)0x0400)
#define Color ((char *)0xd800)
// Lookup table for squares from 0..255
__striped unsigned sqb[256];
// Shift byte right and left by 4
char shlb4[256], shrb4[256];
#pragma align(sqb, 256);
// Square an unsigned int into an unsigned long
inline unsigned long ssquare(unsigned x)
{
// Split into low byte and highbyte, so we have x = a + 0x100 * b
unsigned a = x & 0xff;
unsigned b = x >> 8;
// So now we calculate (a + 0x100 * b)²
// Result will be a² + 0x100 * 2 * a * b + 0x10000 * b²
// with 2 * a * b == (a + b)² - a² - b²
// We can cover all cases with the square table except if a + b >= 0x100
// in this case we have abp := a + b - 0x100
// (abp + 0x100)² == abp² + 2 * 0x100 * abp + 0x10000
// Get squares of the bytes and the sum of the bytes
unsigned a2 = sqb[a], b2 = sqb[b];
unsigned apb = a + b;
// First approximation approximation
// a² + 0x10000 * b²
unsigned long sum = a2 + ((unsigned long)b2 << 16);
// Check if a + b >= 0x100
if (apb & 0xff00)
{
apb &= 0xff;
sum += 0x1000000UL;
sum += (unsigned long)apb << 17;
sum += (unsigned long)sqb[apb] << 8;
}
else
{
apb &= 0xff;
sum += (unsigned long)sqb[apb] << 8;
}
// Now w have a² + 0x1000 * b² + (a + b)²
sum -= (unsigned long)a2 << 8;
sum -= (unsigned long)b2 << 8;
// And finally the complete result
return sum;
}
// Signed square of x
inline long sq(int x)
{
if (x < 0)
x = -x;
return ssquare(x);
}
// Colors to fill in the different levels
static const char colors[32] = {
VCOL_BLUE,
VCOL_LT_BLUE,
VCOL_WHITE,
VCOL_LT_GREEN,
VCOL_GREEN,
VCOL_YELLOW,
VCOL_ORANGE,
VCOL_RED,
VCOL_PURPLE,
VCOL_BLUE,
VCOL_BLUE,
VCOL_LT_BLUE,
VCOL_LT_BLUE,
VCOL_WHITE,
VCOL_WHITE,
VCOL_LT_GREEN,
VCOL_LT_GREEN,
VCOL_GREEN,
VCOL_GREEN,
VCOL_YELLOW,
VCOL_YELLOW,
VCOL_ORANGE,
VCOL_ORANGE,
VCOL_RED,
VCOL_RED,
VCOL_PURPLE,
VCOL_PURPLE,
VCOL_LT_GREY,
VCOL_LT_GREY,
VCOL_MED_GREY,
VCOL_MED_GREY,
VCOL_DARK_GREY,
};
inline int shr12(long l)
{
char b3 = (l >> 24) & 0xff;
char b2 = (l >> 16) & 0xff;
char b1 = (l >> 8) & 0xff;
char a0 = shrb4[b1] | shlb4[b2];
char a1 = shrb4[b2] | shlb4[b3];
return a0 | (a1 << 8);
}
// Return color for a given coordinate in the complex plane using
// 12.4bit fixed numbers using m'=m²+b
inline char fcolor(int xz, int yz)
{
// Start value for iteration is the offset value itself
int x = xz, y = yz;
// Iterate up to 32 steps
for(int i=0; i<32; i++)
{
// Build squares of real and imaginary component
long xx = sq(x), yy = sq(y), xxyy = sq(x + y);
long xxpyy = xx + yy;
// Use squares to check for exit condition of sure
// to progress towards infinity
if (xxpyy >= 4L * 4096 * 4096) return colors[i];
// Next iteration values using complex arithmetic
// Mx' = Mx² - My² + Bx
// My' = 2 * Mx * My + By = (Mx + My)² - Mx² - My² + By
x = shr12(xx - yy + 2048) + xz;
y = shr12(xxyy - xxpyy + 2048) + yz;
}
// More than maximum number of iterations, so assume progress
// towards zero
return VCOL_BLACK;
}
// Fill a row with color
void fill_row(char py, int cix, int yz, int cis)
{
int xz = cix;
for(int px=0; px<40; px++)
{
Color[py * 40 + px] = fcolor(xz, yz);
xz += cis;
}
}
// Fill a column with color
void fill_column(char px, int xz, int ciy, int cis)
{
int yz = ciy;
for(int py=0; py<25; py++)
{
Color[py * 40 + px] = fcolor(xz, yz);
yz += cis;
}
}
// Fill the complete image
void fill_image(int cix, int ciy, int cis)
{
int yz = ciy;
for(int py=0; py<25; py++)
{
fill_row(py, cix, yz, cis);
yz += cis;
}
}
// Scroll screen to the left
void scroll_left(void)
{
for(char x=0; x<39; x++)
{
#pragma unroll(full)
for(char y=0; y<25; y++)
{
Color[y * 40 + x] = Color[y * 40 + x + 1];
}
}
}
// Scroll screen to the right
void scroll_right(void)
{
for(signed char x=38; x>=0; x--)
{
#pragma unroll(full)
for(char y=0; y<25; y++)
{
Color[y * 40 + x + 1] = Color[y * 40 + x];
}
}
}
// Scroll screen up
void scroll_up(void)
{
for(char x=0; x<40; x++)
{
#pragma unroll(full)
for(char y=0; y<24; y++)
{
Color[y * 40 + x] = Color[(y + 1) * 40 + x];
}
}
}
// Scroll screen down
void scroll_down(void)
{
for(char x=0; x<40; x++)
{
#pragma unroll(full)
for(char y=0; y<24; y++)
{
Color[(24 - y) * 40 + x] = Color[(23 - y) * 40 + x];
}
}
}
int main(void)
{
// Initialize square table
for(unsigned i=0; i<256; i++)
{
sqb[i] = i * i;
shlb4[i] = i << 4;
shrb4[i] = i >> 4;
}
// Clear screen
memset(Screen, 160, 1024);
// Start coordinates in float
float cx = -0.4;
float cy = 0.0;
float cw = 3.2;
// Convert to top, left and step in 12.4 fixed point
int cix = (int)((cx - 0.5 * cw) * 4096);
int ciy = (int)((cy - 12.0 * cw / 40.0) * 4096);
int cis = (int)(cw / 40.0 * 4096);
// Initial image
fill_image(cix, ciy, cis);
for(;;)
{
// Wait for keypress
char ch = getch();
switch (ch)
{
case 'S':
ciy += cis;
scroll_up();
fill_row(24, cix, ciy + 24 * cis, cis);
break;
case 'W':
ciy -= cis;
scroll_down();
fill_row(0, cix, ciy, cis);
break;
case 'A':
cix -= cis;
scroll_right();
fill_column(0, cix, ciy, cis);
break;
case 'D':
cix += cis;
scroll_left();
fill_column(39, cix + 39 * cis, ciy, cis);
break;
case '+':
cix += 20 * cis;
ciy += 12 * cis;
cis = cis * 2 / 3;
cix -= 20 * cis;
ciy -= 12 * cis;
fill_image(cix, ciy, cis);
break;
case '-':
cix += 20 * cis;
ciy += 12 * cis;
cis = cis * 3 / 2;
cix -= 20 * cis;
ciy -= 12 * cis;
fill_image(cix, ciy, cis);
break;
}
}
return 0;
}