oscar64/samples/hires/func3d.c

231 lines
4.2 KiB
C

#include <c64/memmap.h>
#include <c64/vic.h>
#include <stdlib.h>
#include <string.h>
#include <conio.h>
#include <math.h>
#include <gfx/vector3d.h>
#include <gfx/bitmap.h>
#include <stdio.h>
#pragma stacksize(1024)
#pragma region(main, 0x0a00, 0xc800, , , {code, data, bss, heap, stack} )
#define Color ((char *)0xc800)
#define Hires ((char *)0xe000)
Bitmap Screen = {
Hires, nullptr, 40, 25, 320
};
ClipRect SRect = {
0, 0, 320, 200
};
char chk[] = {0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55};
char white[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
char black[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
Matrix4 wmat, pmat, tmat, rmat;
Vector3 vlight;
void init(void)
{
mmap_set(MMAP_NO_BASIC);
vic_setmode(VICM_HIRES, Color, Hires);
vic.color_back = VCOL_WHITE;
vic.color_border = VCOL_WHITE;
mmap_trampoline();
mmap_set(MMAP_NO_ROM);
memset(Color, 0x01, 1000);
memset(Hires, 0, 8000);
}
void restore(void)
{
vic_setmode(VICM_TEXT, (char *)0x0400, (char *)0x1000);
mmap_set(MMAP_ROM);
}
struct Point
{
int x, y;
};
#define HALF 15
#define FULL (HALF + HALF)
#define SIZE (FULL + 1)
#define QFULL (FULL * FULL)
Vector3 v[SIZE][SIZE];
Point p[SIZE][SIZE];
float z[SIZE][SIZE];
struct Surf
{
float z;
char x, y;
} surfs[QFULL];
void qsort(Surf * n, int s)
{
if (s > 1)
{
Surf pn = n[0];
int pi = 0;
for(int i=1; i<s; i++)
{
if (n[i].z > pn.z)
{
n[pi] = n[i];
pi++;
n[i] = n[pi];
}
}
n[pi] = pn;
qsort(n, pi);
qsort(n + pi + 1, s - pi - 1);
}
}
int main(void)
{
init();
bm_put_string(&Screen, &SRect, 0, 0, "Preparing function", BLTOP_COPY);
mat4_ident(&wmat);
mat4_make_perspective(&pmat, 0.5 * PI, 1.0, 0.0, 200.0);
for(int ix=0; ix<SIZE; ix++)
{
for(int iy=0; iy<SIZE; iy++)
{
float x = (ix - HALF) * (1.0 / HALF), y = (HALF - iy) * (1.0 / HALF);
float r = sqrt(x * x + y * y);
float f = - cos(r * 16) * exp(- 2 * r);
vec3_set(&(v[iy][ix]), x, f * 0.5, y);
}
}
bm_put_string(&Screen, &SRect, 0, 8, "Projecting vertices", BLTOP_COPY);
vec3_set(&vlight, 2.0, -2.0, -1.0);
vec3_norm(&vlight);
mat4_scale(&wmat, 18);
mat4_set_rotate_x(&rmat, -0.98);
mat4_set_rotate_y(&tmat, 0.3);
mat4_rmmul(&rmat, &tmat);
mat4_rmmul(&rmat, &wmat);
rmat.m[14] += 20.0;
tmat = pmat;
mat4_mmul(&tmat, &rmat);
for(int ix=0; ix<SIZE; ix++)
{
for(int iy=0; iy<SIZE; iy++)
{
Vector3 vp;
vec3_project(&vp, &tmat, &(v[iy][ix]));
p[iy][ix].x = vp.v[0] * 140 + 160;
p[iy][ix].y = vp.v[1] * 140 + 80;
z[iy][ix] = vp.v[2];
}
}
bm_put_string(&Screen, &SRect, 0, 16, "Sorting surfaces", BLTOP_COPY);
for(int iy=0; iy<FULL; iy++)
{
for(int ix=0; ix<FULL; ix++)
{
surfs[FULL * iy + ix].z =
z[iy + 0][ix + 0] +
z[iy + 0][ix + 1] +
z[iy + 1][ix + 0] +
z[iy + 1][ix + 1];
surfs[FULL * iy + ix].x = ix;
surfs[FULL * iy + ix].y = iy;
}
}
qsort(surfs, QFULL);
bm_put_string(&Screen, &SRect, 0, 24, "Drawing surfaces", BLTOP_COPY);
for(int i=0; i< QFULL; i++)
{
char ix = surfs[i].x, iy = surfs[i].y;
Vector3 d0, d1, n;
vec3_diff(&d0, &(v[iy + 0][ix + 0]), &(v[iy + 1][ix + 1]));
vec3_diff(&d1, &(v[iy + 1][ix + 0]), &(v[iy + 0][ix + 1]));
vec3_xmul(&n, &d0, &d1);
vec3_norm(&n);
float f = vec3_vmul(&vlight, &n);
int c = 8;
char patt = 0xaa;
if (f > 0)
{
c = 8 - (int)(f * 9);
if (c < 5)
patt = 0xff;
}
bm_quad_fill(&Screen, &SRect,
p[iy + 0][ix + 0].x, p[iy + 0][ix + 0].y,
p[iy + 0][ix + 1].x, p[iy + 0][ix + 1].y,
p[iy + 1][ix + 1].x, p[iy + 1][ix + 1].y,
p[iy + 1][ix + 0].x, p[iy + 1][ix + 0].y,
NineShadesOfGrey[c]);
bm_line(&Screen, &SRect,
p[iy + 0][ix + 0].x, p[iy + 0][ix + 0].y,
p[iy + 0][ix + 1].x, p[iy + 0][ix + 1].y, patt, LINOP_SET);
bm_line(&Screen, &SRect,
p[iy + 1][ix + 0].x, p[iy + 1][ix + 0].y,
p[iy + 1][ix + 1].x, p[iy + 1][ix + 1].y, patt, LINOP_SET);
bm_line(&Screen, &SRect,
p[iy + 0][ix + 0].x, p[iy + 0][ix + 0].y,
p[iy + 1][ix + 0].x, p[iy + 1][ix + 0].y, patt, LINOP_SET);
bm_line(&Screen, &SRect,
p[iy + 0][ix + 1].x, p[iy + 0][ix + 1].y,
p[iy + 1][ix + 1].x, p[iy + 1][ix + 1].y, patt, LINOP_SET);
}
mmap_set(MMAP_NO_BASIC);
getch();
restore();
return 0;
}