126 lines
3.3 KiB
C
126 lines
3.3 KiB
C
#ifndef C64_CHARWIN_H
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#define C64_CHARWIN_H
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struct CharWin
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{
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char sx, sy, wx, wy;
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char cx, cy;
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char * sp, * cp;
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};
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// Initialize the CharWin structure for the given screen and coordinates, does
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// not clear the window
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//
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void cwin_init(CharWin * win, char * screen, char sx, char sy, char wx, char wy);
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// Clear the window
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//
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void cwin_clear(CharWin * win);
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// Fill the window with the given character and color
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//
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void cwin_fill(CharWin * win, char ch, char color);
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// Show or hide the cursor by setting or clearing the MSB of the character code
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//
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void cwin_cursor_show(CharWin * win, bool show);
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// Move the cursor to the given location
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//
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void cwin_cursor_move(CharWin * win, char cx, char cy);
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// Move the cursor in the window, returns true if the cursor could be moved
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//
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bool cwin_cursor_left(CharWin * win);
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bool cwin_cursor_right(CharWin * win);
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bool cwin_cursor_up(CharWin * win);
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bool cwin_cursor_down(CharWin * win);
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bool cwin_cursor_forward(CharWin * win);
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bool cwin_cursor_backward(CharWin * win);
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// Read the full window into a string
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//
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void cwin_read_string(CharWin * win, char * buffer);
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// Write the fill window with the given string
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//
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void cwin_write_string(CharWin * win, const char * buffer);
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// Put a single char at the cursor location and advance the cursor
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//
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void cwin_put_char(CharWin * win, char ch, char color);
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// Put an array of chars at the cursor location and advance the cursor
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//
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void cwin_put_chars(CharWin * win, const char * chars, char num, char color);
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// Put a zero terminated string at the cursor location and advance the cursor
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//
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char cwin_put_string(CharWin * win, const char * str, char color);
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// Put a single char at the given window location
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//
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void cwin_putat_char(CharWin * win, char x, char y, char ch, char color);
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// Put an array of chars at the given window location
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//
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void cwin_putat_chars(CharWin * win, char x, char y, const char * chars, char num, char color);
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// Put a zero terminated string at the given window location
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//
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char cwin_putat_string(CharWin * win, char x, char y, const char * str, char color);
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// Get a single char at the given window location
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//
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char cwin_getat_char(CharWin * win, char x, char y);
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// Get an array of chars at the given window location
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//
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void cwin_getat_chars(CharWin * win, char x, char y, char * chars, char num);
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// Insert one space character at the cursor position
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//
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void cwin_insert_char(CharWin * win);
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// Delete the character at the cursor position
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//
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void cwin_delete_char(CharWin * win);
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int cwin_getch(void);
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// Edit the window position using the char as the input
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//
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bool cwin_edit_char(CharWin * win, char ch);
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// Edit the window using keyboard input, returns the key the exited
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// the edit, either return or stop
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//
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char cwin_edit(CharWin * win);
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// Scroll the window in the given direction, does not fill the new
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// empty space
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//
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void cwin_scroll_left(CharWin * win, char by);
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void cwin_scroll_right(CharWin * win, char by);
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void cwin_scroll_up(CharWin * win, char by);
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void cwin_scroll_down(CharWin * win, char by);
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// Fill the given rectangle with the character and color
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//
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inline void cwin_fill_rect(CharWin * win, char x, char y, char w, char h, char ch, char color);
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// Fill the given rectangle with the screen code and color
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//
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void cwin_fill_rect_raw(CharWin * win, char x, char y, char w, char h, char ch, char color);
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#pragma compile("charwin.c")
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#endif
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