oscar64/samples/scrolling/colorram.c

120 lines
1.7 KiB
C

#include <c64/vic.h>
#include <c64/memmap.h>
#include <string.h>
#include <stdlib.h>
#define screen ((byte *)0x0400)
#define color ((byte *)0xd800)
#define sline(x, y) (screen + 40 * (y) + (x))
#define cline(x, y) (color + 40 * (y) + (x))
char rbuff[25], cbuff[25];
#define SPLIT1 8
#define SPLIT2 16
void scrollLeft0(void)
{
for(char x=0; x<39; x++)
{
#assign y 0
#repeat
sline(0, y)[x] = sline(1, y)[x];
cline(0, y)[x] = cline(1, y)[x];
#assign y y + 1
#until y == SPLIT1
}
#assign y 0
#repeat
sline(0, y)[39] = rbuff[y];
cline(0, y)[39] = cbuff[y];
#assign y y + 1
#until y == SPLIT1
}
void scrollLeft1(void)
{
for(char x=0; x<39; x++)
{
#assign y SPLIT1
#repeat
sline(0, y)[x] = sline(1, y)[x];
cline(0, y)[x] = cline(1, y)[x];
#assign y y + 1
#until y == SPLIT2
}
#assign y SPLIT1
#repeat
sline(0, y)[39] = rbuff[y];
cline(0, y)[39] = cbuff[y];
#assign y y + 1
#until y == SPLIT2
for(char x=0; x<39; x++)
{
#assign y SPLIT2
#repeat
sline(0, y)[x] = sline(1, y)[x];
cline(0, y)[x] = cline(1, y)[x];
#assign y y + 1
#until y == 25
}
#assign y SPLIT2
#repeat
sline(0, y)[39] = rbuff[y];
cline(0, y)[39] = cbuff[y];
#assign y y + 1
#until y == 25
}
void prepcol(void)
{
for(char i=0; i<25; i++)
{
unsigned r = rand();
cbuff[i] = r & 15;
rbuff[i] = (r & 16) ? 102 : 160;
}
}
int main(void)
{
memset(screen, 0x20, 1000);
memset(color, 7, 1000);
vic.color_back = VCOL_BLACK;
vic.color_border = VCOL_BLACK;
char x = 0;
for(;;)
{
x = (x + 1) & 7;
if (x == 0)
{
vic_waitLine(50 + 8 * SPLIT1);
scrollLeft0();
}
vic_waitBottom();
vic.ctrl2 = (7 - x) & 7;
if (x == 0)
{
scrollLeft1();
}
else
{
if (x == 4)
prepcol();
vic_waitTop();
}
}
return 0;
}