oscar64/include/audio/sidfx.c

186 lines
3.5 KiB
C

#include "sidfx.h"
enum SIDFXState
{
SIDFX_IDLE,
SIDFX_RESET_0,
SIDFX_RESET_1,
SIDFX_READY,
SIDFX_PLAY,
SIDFX_WAIT
};
static struct SIDFXChannel
{
const SIDFX * volatile com;
byte delay, priority;
volatile byte cnt;
volatile SIDFXState state;
unsigned freq, pwm;
} channels[3];
void sidfx_init(void)
{
for(char i=0; i<3; i++)
{
channels[i].com = nullptr;
channels[i].state = SIDFX_IDLE;
channels[i].priority = 0;
}
}
bool sidfx_idle(byte chn)
{
return channels[chn].state == SIDFX_IDLE;
}
void sidfx_play(byte chn, const SIDFX * fx, byte cnt)
{
SIDFXState ns = channels[chn].state;
if (ns == SIDFX_IDLE)
ns = SIDFX_READY;
else if (channels[chn].priority <= fx->priority)
ns = SIDFX_RESET_0;
else
return;
channels[chn].state = SIDFX_IDLE;
channels[chn].com = fx;
channels[chn].cnt = cnt - 1;
channels[chn].priority = fx->priority;
channels[chn].state = ns;
}
void sidfx_stop(byte chn)
{
channels[chn].com = nullptr;
if (channels[chn].state != SIDFX_IDLE)
channels[chn].state = SIDFX_RESET_0;
}
inline void sidfx_loop_ch(byte ch)
{
switch (channels[ch].state)
{
case SIDFX_IDLE:
break;
case SIDFX_RESET_0:
sid.voices[ch].ctrl = 0;
sid.voices[ch].attdec = 0;
sid.voices[ch].susrel = 0;
channels[ch].state = SIDFX_READY;
break;
case SIDFX_RESET_1:
sid.voices[ch].ctrl = SID_CTRL_TEST;
channels[ch].state = SIDFX_READY;
break;
case SIDFX_READY:
{
const SIDFX * com = channels[ch].com;
if (com)
{
channels[ch].freq = com->freq;
channels[ch].pwm = com->pwm;
sid.voices[ch].freq = com->freq;
sid.voices[ch].pwm = com->pwm;
sid.voices[ch].attdec = com->attdec;
sid.voices[ch].susrel = com->susrel;
sid.voices[ch].ctrl = com->ctrl;
channels[ch].delay = com->time1;
channels[ch].state = SIDFX_PLAY;
}
else
channels[ch].state = SIDFX_IDLE;
}
break;
case SIDFX_PLAY:
{
const SIDFX * com = channels[ch].com;
if (com->dfreq)
{
channels[ch].freq += com->dfreq;
sid.voices[ch].freq = channels[ch].freq;
}
if (com->dpwm)
{
channels[ch].pwm += com->dpwm;
sid.voices[ch].pwm = channels[ch].pwm;
}
if (channels[ch].delay)
channels[ch].delay--;
else if (com->time0)
{
sid.voices[ch].ctrl = com->ctrl & ~SID_CTRL_GATE;
channels[ch].delay = com->time0;
channels[ch].state = SIDFX_WAIT;
}
else if (channels[ch].cnt)
{
com++;
channels[ch].cnt--;
channels[ch].com = com;
channels[ch].priority = com->priority;
channels[ch].state = SIDFX_READY;
}
else
{
channels[ch].com = nullptr;
channels[ch].state = SIDFX_RESET_0;
}
}
break;
case SIDFX_WAIT:
{
const SIDFX * com = channels[ch].com;
if (com->dfreq)
{
channels[ch].freq += com->dfreq;
sid.voices[ch].freq = channels[ch].freq;
}
if (com->dpwm)
{
channels[ch].pwm += com->dpwm;
sid.voices[ch].pwm = channels[ch].pwm;
}
if (channels[ch].delay)
channels[ch].delay--;
else if (channels[ch].cnt)
{
com++;
channels[ch].cnt--;
channels[ch].com = com;
channels[ch].priority = com->priority;
if (com->time0)
channels[ch].state = SIDFX_RESET_0;
else
channels[ch].state = SIDFX_READY;
}
else
{
channels[ch].com = nullptr;
channels[ch].state = SIDFX_RESET_0;
}
}
break;
}
}
void sidfx_loop_2(void)
{
sidfx_loop_ch(2);
}
void sidfx_loop(void)
{
for(byte ch=0; ch<3; ch++)
sidfx_loop_ch(ch);
}