oscar64/samples/fractals/mbmulti.c

95 lines
1.8 KiB
C

#include <string.h>
#include <c64/vic.h>
#include <c64/memmap.h>
#include <conio.h>
// Address of hires buffer and color buffers
#define Screen ((char *)0xe000)
#define Color ((char *)0xc800)
#define Color2 ((char *)0xd800)
// Bit patters for eight different color pairs
char colors[] = {
0xff, 0xff,
0xee, 0xbb,
0xaa, 0xaa,
0x88, 0x22,
0x44, 0x11,
0x55, 0x55,
0xdd, 0x77,
0x33, 0xcc
};
int main(void)
{
// Install the IRQ trampoline
mmap_trampoline();
// Turn of the kernal ROM
mmap_set(MMAP_NO_ROM);
// Switch VIC into multicolor bitmap mode
vic_setmode(VICM_HIRES_MC, Color, Screen);
// Clear the screen and set the colors
vic.color_back = 0x00;
memset(Screen, 0, 8000);
memset(Color, 0x27, 1000);
memset(Color2, 0x03, 1000);
// Loop over all pixels
int py, px;
for(py=0; py<100; py++)
{
for(px=0; px<160; px++)
{
// Value in the complex plane
float xz = (float)px * (3.5 / 160.0)- 2.5;
float yz = (float)py * (2.4 / 100.0) - 1.2;
// Iterate up to 32 times
float x = 0.0, y = 0.0;
int i;
for(i=0; i<32; i++)
{
if (x * x + y * y > 4.0) break;
float xt = x * x - y * y + xz;
y = 2 * x * y + yz;
x = xt;
}
if (i < 32)
{
// Position on screen
char * dp = Screen + 320 * (py >> 2) + 2 * (py & 3) + 2 * (px & ~3);
// Mask of pixels to change
char mask = 0xc0 >> (2 * (px & 3));
// Get the two color patterns for upper and lower half
char c0 = colors[2 * (i & 7)], c1 = colors[2 * (i & 7) + 1];
// Put the pixels into the image
dp[0] |= c0 & mask;
dp[1] |= c1 & mask;
}
}
}
// Re-enable the kernal
mmap_set(MMAP_NO_BASIC);
// Wait for key press
getch();
// Restore VIC state
vic_setmode(VICM_TEXT, (char *)0x0400, (char *)0x1000);
return 0;
}