oscar64/include/nes/neslib.c

668 lines
11 KiB
C

#include "neslib.h"
// NES hardware-dependent functions by Shiru (shiru@mail.ru)
// with improvements by VEG
// Feel free to do anything you want with this code, consider it Public Domain
const char palBrightTable[] = {
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0f,0x0f,0x0f,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x00,0x00,0x00,
0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2a,0x2b,0x2c,0x10,0x10,0x10,
0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x3b,0x3c,0x20,0x20,0x20,
0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,
0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30
};
volatile char OAM_BUF[256];
volatile char PAL_BUF[32];
#pragma align(OAM_BUF, 256)
char NTSC_MODE;
volatile char FRAME_CNT1;
volatile char FRAME_CNT2;
volatile char VRAM_UPDATE;
char * volatile NAME_UPD_ADR;
volatile char NAME_UPD_ENABLE;
volatile char PAL_UPDATE;
const char *volatile PAL_BG_PTR;
const char *volatile PAL_SPR_PTR;
volatile char SCROLL_X;
volatile char SCROLL_Y;
char SCROLL_X1;
char SCROLL_Y1;
char PAD_STATE[2];
char PAD_STATEP[2];
char PAD_STATET[2];
volatile char PPU_CTRL_VAR;
char PPU_CTRL_VAR1;
volatile char PPU_MASK_VAR;
char RAND_SEED[2];
int main(void)
{
ppu.mask = 0;
nesio.dmc_freq = 0;
ppu.control = 0;
char c = ppu.status;
do {} while (!(ppu.status & 0x80));
do {} while (!(ppu.status & 0x80));
nesio.input[1] = 0x40;
ppu.addr = 0x3f;
ppu.addr = 0x00;
for(char i=0; i<32; i++)
ppu.data = 0x0f;
ppu.addr = 0x20;
ppu.addr = 0x00;
for(unsigned i=0; i<0x1000; i++)
ppu.data = 0x00;
char i = 0;
do {
((char *)0x200)[i] = 0;
((char *)0x300)[i] = 0;
((char *)0x400)[i] = 0;
((char *)0x500)[i] = 0;
((char *)0x600)[i] = 0;
((char *)0x700)[i] = 0;
i++;
} while (i);
pal_bright(4);
pal_clear();
oam_clear();
PPU_CTRL_VAR = 0x80;
PPU_MASK_VAR = 0x06;
ppu.control = 0x80;
RAND_SEED[0] = 0xfd;
RAND_SEED[1] = 0xfd;
ppu.scroll = 0x00;
ppu.scroll = 0x00;
ppu.oamaddr = 0x00;
// detech PAL or NTSC based on Blarg code.
ppu_wait_nmi();
__asm {
ldx #52
ldy #24
system_check_wait:
dex
bne system_check_wait
dey
bne system_check_wait
lda $2002
and #$80
sta NTSC_MODE
}
nes_game();
return 0;
}
__hwinterrupt void nmi(void)
{
if (PPU_MASK_VAR & 0x18)
{
nesio.oamdma = (unsigned)(&OAM_BUF[0]) >> 8;
if (PAL_UPDATE)
{
PAL_UPDATE = 0;
ppu.addr = 0x3f;
ppu.addr = 0x00;
char c = PAL_BG_PTR[PAL_BUF[0]];
ppu.data = c;
ppu.data = PAL_BG_PTR[PAL_BUF[1]];
ppu.data = PAL_BG_PTR[PAL_BUF[2]];
ppu.data = PAL_BG_PTR[PAL_BUF[3]];
#pragma unroll(full)
for(char j=0; j<3; j++)
{
ppu.data = c;
ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 0]];
ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 1]];
ppu.data = PAL_BG_PTR[PAL_BUF[5 + 4 * j + 2]];
}
#pragma unroll(full)
for(char j=0; j<4; j++)
{
ppu.data = c;
ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 0]];
ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 1]];
ppu.data = PAL_SPR_PTR[PAL_BUF[17 + 4 * j + 2]];
}
}
if (VRAM_UPDATE)
{
VRAM_UPDATE = 0;
if (NAME_UPD_ENABLE)
flush_vram_update(NAME_UPD_ADR);
}
ppu.addr = 0x00;
ppu.addr = 0x00;
ppu.scroll = SCROLL_X;
ppu.scroll = SCROLL_Y;
ppu.control = PPU_CTRL_VAR;
}
ppu.mask = PPU_MASK_VAR;
FRAME_CNT1++;
FRAME_CNT2++;
if (FRAME_CNT2 == 6)
FRAME_CNT2 = 0;
// jsr FamiToneUpdate
}
void pal_all(const char *data)
{
for(char i=0; i<32; i++)
PAL_BUF[i] = data[i];
PAL_UPDATE++;
}
void pal_bg(const char *data)
{
for(char i=0; i<16; i++)
PAL_BUF[i] = data[i];
PAL_UPDATE++;
}
void pal_spr(const char *data)
{
for(char i=0; i<16; i++)
PAL_BUF[i + 16] = data[i];
PAL_UPDATE++;
}
void pal_col(unsigned char index,unsigned char color)
{
PAL_BUF[index & 0x1f] = color;
PAL_UPDATE++;
}
void pal_clear(void)
{
for(char i=0; i<32; i++)
PAL_BUF[i] = 0x0f;
PAL_UPDATE++;
}
void pal_spr_bright(unsigned char bright)
{
PAL_SPR_PTR = palBrightTable + 16 * bright;
PAL_UPDATE++;
}
void pal_bg_bright(unsigned char bright)
{
PAL_BG_PTR = palBrightTable + 16 * bright;
PAL_UPDATE++;
}
void pal_bright(unsigned char bright)
{
pal_spr_bright(bright);
pal_bg_bright(bright);
}
void ppu_off(void)
{
PPU_MASK_VAR &= 0b11100111;
ppu_wait_nmi();
}
void ppu_on_all(void)
{
PPU_MASK_VAR|= 0b00011000;
ppu_wait_nmi();
}
void ppu_on_bg(void)
{
PPU_MASK_VAR |= 0b00001000;
ppu_wait_nmi();
}
void ppu_on_spr(void)
{
PPU_MASK_VAR |= 0b00010000;
ppu_wait_nmi();
}
void ppu_mask(unsigned char mask)
{
PPU_MASK_VAR = mask;
}
unsigned char ppu_system(void)
{
return NTSC_MODE;
}
unsigned char get_ppu_ctrl_var(void)
{
return PPU_CTRL_VAR;
}
void set_ppu_ctrl_var(unsigned char var)
{
PPU_CTRL_VAR = var;
}
void oam_clear(void)
{
char i = 0;
do {
OAM_BUF[i] = 255; // off screen not top corner.
i += 4;
} while (i);
}
void oam_size(unsigned char size)
{
if (size & 1)
PPU_CTRL_VAR |= 0x20;
else
PPU_CTRL_VAR &= ~0x20;
}
unsigned char oam_spr(unsigned char x,unsigned char y,unsigned char chrnum,unsigned char attr,unsigned char sprid)
{
OAM_BUF[sprid + 2] = attr;
OAM_BUF[sprid + 1] = chrnum;
OAM_BUF[sprid + 0] = y;
OAM_BUF[sprid + 3] = x;
return sprid + 4;
}
unsigned char oam_meta_spr(unsigned char x,unsigned char y,unsigned char sprid,const unsigned char *data)
{
char i = 0;
while (data[i] != 0x80)
{
OAM_BUF[sprid + 3] = x + data[i + 0];
OAM_BUF[sprid + 0] = y + data[i + 1];
OAM_BUF[sprid + 1] = data[i + 2];
OAM_BUF[sprid + 2] = data[i + 3];
sprid += 4;
i += 4;
}
return sprid;
}
void oam_hide_rest(unsigned char sprid)
{
do {
OAM_BUF[sprid] = 240;
sprid += 4;
} while (sprid);
}
void ppu_wait_frame(void)
{
VRAM_UPDATE = 1;
char c = FRAME_CNT1;
while (c == FRAME_CNT1) ;
if (NTSC_MODE)
{
while (FRAME_CNT2 == 5) ;
}
}
void ppu_wait_nmi(void)
{
VRAM_UPDATE = 1;
char c = FRAME_CNT1;
while (c == FRAME_CNT1) ;
}
void vram_unrle(const unsigned char *data)
{
char tag = *data++;
char b;
for(;;)
{
char c = *data++;
if (c != tag)
{
ppu.data = c;
b = c;
}
else
{
c = *data++;
if (!c)
return;
while (c)
{
ppu.data = b;
c--;
}
}
}
}
void scroll(unsigned int x,unsigned int y)
{
char b = (PPU_CTRL_VAR & 0xfc) | ((x >> 8) & 1);
if (y >= 240)
{
y -= 240;
b |= 2;
}
SCROLL_Y = y;
SCROLL_X = x;
PPU_CTRL_VAR = b;
}
void split(unsigned int x,unsigned int y)
{
char b = (PPU_CTRL_VAR & 0xfc) | ((x >> 8) & 1);
SCROLL_X1 = x;
PPU_CTRL_VAR1 = b;
while (ppu.status & 0x40) ;
while (!(ppu.status & 0x40)) ;
ppu.scroll = SCROLL_X1;
ppu.scroll = 0;
ppu.control = PPU_CTRL_VAR1;
}
void bank_spr(unsigned char n)
{
if (n & 1)
PPU_CTRL_VAR |= 0x08;
else
PPU_CTRL_VAR &= ~0x08;
}
void bank_bg(unsigned char n)
{
if (n & 1)
PPU_CTRL_VAR |= 0x10;
else
PPU_CTRL_VAR &= ~0x10;
}
void vram_read(unsigned char *dst,unsigned int size)
{
for(unsigned i=size; i!=0; i--)
*dst++ = ppu.data;
}
void vram_write(const unsigned char *src,unsigned int size)
{
for(unsigned i=size; i!=0; i--)
ppu.data = *src++;
}
void music_play(unsigned char song)
{
//_music_play=FamiToneMusicPlay
}
void music_stop(void)
{
//_music_stop=FamiToneMusicStop
}
void music_pause(unsigned char pause)
{
//_music_pause=FamiToneMusicPause
}
void sfx_play(unsigned char sound,unsigned char channel)
{
#if 0
_sfx_play:
.if(FT_SFX_ENABLE)
and #$03
tax
lda @sfxPriority,x
tax
jsr popa
jmp FamiToneSfxPlay
@sfxPriority:
.byte FT_SFX_CH0,FT_SFX_CH1,FT_SFX_CH2,FT_SFX_CH3
.else
rts
.endif
#endif
}
void sample_play(unsigned char sample)
{
#if 0
.if(FT_DPCM_ENABLE)
_sample_play=FamiToneSamplePlay
.else
_sample_play:
rts
.endif
#endif
}
unsigned char pad_poll(unsigned char pad)
{
char buf[3];
for(char j=0; j<3; j++)
{
nesio.input[0] = 1;
nesio.input[0] = 0;
char c = 0;
for(char i=0; i<8; i++)
{
c = (c | (nesio.input[pad] << 8)) >> 1;
}
buf[j] = c;
}
char b = buf[0];
if (b != buf[1] && b != buf[2])
b = buf[1];
PAD_STATE[pad] = b;
PAD_STATET[pad] = (b ^ PAD_STATEP[pad]) & PAD_STATE[pad];
PAD_STATEP[pad] = b;
return b;
}
unsigned char pad_trigger(unsigned char pad)
{
pad_poll(pad);
return PAD_STATET[pad];
}
unsigned char pad_state(unsigned char pad)
{
return PAD_STATE[pad];
}
unsigned char rand1(void)
{
if (RAND_SEED[0] & 0x80)
{
RAND_SEED[0] <<= 1;
RAND_SEED[0] ^= 0xcf;
}
else
RAND_SEED[0] <<= 1;
return RAND_SEED[0];
}
unsigned char rand2(void)
{
if (RAND_SEED[1] & 0x80)
{
RAND_SEED[1] <<= 1;
RAND_SEED[1] ^= 0xd7;
}
else
RAND_SEED[1] <<= 1;
return RAND_SEED[1];
}
unsigned char rand8(void)
{
return rand1() + rand2();
}
unsigned int rand16(void)
{
return (rand1() << 8) | rand2();
}
void set_rand(unsigned seed)
{
RAND_SEED[0] = seed & 0xff;
RAND_SEED[1] = seed >> 8;
}
void set_vram_update(unsigned char *buf)
{
NAME_UPD_ADR = buf;
NAME_UPD_ENABLE = buf != nullptr;
}
void flush_vram_update(unsigned char *buf)
{
char i = 0;
for(;;)
{
char c = buf[i++];
if (c < 0x40)
{
ppu.addr = c;
ppu.addr = buf[i++];
ppu.data = buf[i++];
}
else
{
if (c < 0x80)
ppu.control = PPU_CTRL_VAR & ~0x04;
else if (c != 0xff)
ppu.control = PPU_CTRL_VAR | 0x04;
else
return;
ppu.addr = c & 0x3f;
ppu.addr = buf[i++];
c = buf[i++];
do {
ppu.data = buf[i++];
c--;
} while (c);
ppu.control = PPU_CTRL_VAR;
}
}
}
void vram_adr(unsigned int addr)
{
ppu.addr = addr >> 8;
ppu.addr = addr & 0xff;
}
void vram_put(unsigned char n)
{
ppu.data = n;
}
void vram_fill(unsigned char n,unsigned int size)
{
for(unsigned i=size; i!=0; i--)
ppu.data = n;
}
void vram_inc(unsigned char n)
{
if (n)
PPU_CTRL_VAR |= 0x04;
else
PPU_CTRL_VAR &= ~0x04;
ppu.control = PPU_CTRL_VAR;
}
void memfill(void *dst,unsigned char value,unsigned int size)
{
for(unsigned i=size; i!=0; i--)
*dst++ = value;
}
unsigned char nesclock(void)
{
return FRAME_CNT1;
}
void delay(unsigned char frames)
{
while (frames)
{
ppu_wait_nmi();
frames--;
}
}
#pragma data(boot)
__export struct Boot
{
void * nmi, * reset, * irq;
} boot = {
nmi,
(void *)0xff80,
nullptr
};
#pragma data(data)