Use own thunk function instead of shadowUpdatePackedWeak
I plan to remove the Weak functions from a future server. Signed-off-by: Adam Jackson <ajax@redhat.com>
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@ -810,6 +810,12 @@ msShadowWindow(ScreenPtr screen, CARD32 row, CARD32 offset, int mode,
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return ((uint8_t *)ms->drmmode.front_bo->ptr + row * stride + offset);
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return ((uint8_t *)ms->drmmode.front_bo->ptr + row * stride + offset);
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}
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}
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static void
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msUpdatePacked(ScreenPtr pScreen, shadowBufPtr pBuf)
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{
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shadowUpdatePacked(pScreen, pBuf);
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}
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static Bool
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static Bool
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CreateScreenResources(ScreenPtr pScreen)
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CreateScreenResources(ScreenPtr pScreen)
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{
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{
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@ -842,7 +848,7 @@ CreateScreenResources(ScreenPtr pScreen)
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FatalError("Couldn't adjust screen pixmap\n");
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FatalError("Couldn't adjust screen pixmap\n");
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if (ms->drmmode.shadow_enable) {
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if (ms->drmmode.shadow_enable) {
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if (!shadowAdd(pScreen, rootPixmap, shadowUpdatePackedWeak(),
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if (!shadowAdd(pScreen, rootPixmap, msUpdatePacked,
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msShadowWindow, 0, 0))
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msShadowWindow, 0, 0))
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return FALSE;
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return FALSE;
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}
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}
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