xwayland: Make window_get_none_wm_owner return a Window instead of a Client
Make window_get_none_wm_owner return the first non-wm-window instead of the owner (client) of the first non-wm-window and rename it to window_get_client_toplevel to match its new behavior. This is a preparation patch for switching to using the drawable coordinates in xwl_window_should_enable_viewport() Changes by Hans de Goede: - Split this change out into a separate patch for easier reviewing - Rename window_get_none_wm_owner to window_get_client_toplevel to match its new behavior Signed-off-by: Roman Gilg <subdiff@gmail.com> Acked-by: Olivier Fourdan <ofourdan@redhat.com> Signed-off-by: Hans de Goede <hdegoede@redhat.com>
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@ -246,10 +246,10 @@ window_is_wm_window(WindowPtr window)
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return CLIENT_ID(window->drawable.id) == xwl_screen->wm_client_id;
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}
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static ClientPtr
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window_get_none_wm_owner(WindowPtr window)
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static WindowPtr
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window_get_client_toplevel(WindowPtr window)
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{
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ClientPtr client = wClient(window);
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assert(window);
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/* If the toplevel window is owned by the window-manager, then the
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* actual client toplevel window has been reparented to some window-manager
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@ -258,12 +258,12 @@ window_get_none_wm_owner(WindowPtr window)
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*/
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if (window_is_wm_window(window)) {
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if (window->firstChild && window->firstChild == window->lastChild)
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return window_get_none_wm_owner(window->firstChild);
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return window_get_client_toplevel(window->firstChild);
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else
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return NULL; /* Should never happen, skip resolution emulation */
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}
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return client;
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return window;
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}
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static Bool
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@ -275,14 +275,17 @@ xwl_window_should_enable_viewport(struct xwl_window *xwl_window,
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struct xwl_emulated_mode *emulated_mode;
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struct xwl_output *xwl_output;
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ClientPtr owner;
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WindowPtr window;
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if (!xwl_screen_has_resolution_change_emulation(xwl_screen))
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return FALSE;
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owner = window_get_none_wm_owner(xwl_window->window);
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if (!owner)
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window = window_get_client_toplevel(xwl_window->window);
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if (!window)
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return FALSE;
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owner = wClient(window);
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/* 1. Test if the window matches the emulated mode on one of the outputs
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* This path gets hit by most games / libs (e.g. SDL, SFML, OGRE)
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*/
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