Select optimized
16bpp shadow copy functions if screen is 16bpp. Select -YX versions for 90 and 270 rotations if architecture is ARM.
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07e6011106
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@ -391,13 +391,44 @@ fbdevSetShadow (ScreenPtr pScreen)
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KdScreenPriv(pScreen);
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KdScreenInfo *screen = pScreenPriv->screen;
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FbdevScrPriv *scrpriv = screen->driver;
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FbdevPriv *priv = screen->card->driver;
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ShadowUpdateProc update;
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ShadowWindowProc window;
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int useYX = 0;
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#ifdef __arm__
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/* Use variant copy routines that always read left to right in the
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shadow framebuffer. Reading vertical strips is exceptionally
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slow on XScale due to cache effects. */
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useYX = 1;
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#endif
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window = fbdevWindowLinear;
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update = 0;
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if (scrpriv->randr)
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update = shadowUpdateRotatePacked;
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if (priv->var.bits_per_pixel == 16) {
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switch (scrpriv->randr) {
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case RR_Rotate_90:
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if (useYX)
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update = shadowUpdateRotate16_90YX;
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else
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update = shadowUpdateRotate16_90;
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break;
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case RR_Rotate_180:
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update = shadowUpdateRotate16_180;
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break;
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case RR_Rotate_270:
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if (useYX)
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update = shadowUpdateRotate16_270YX;
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else
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update = shadowUpdateRotate16_270;
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break;
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default:
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update = shadowUpdateRotate16;
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break;
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}
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} else
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update = shadowUpdateRotatePacked;
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else
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update = shadowUpdatePacked;
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return KdShadowSet (pScreen, scrpriv->randr, update, window);
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