render: Avoid 0 or less animated cursors
Animated cursors use a series of cursors that the client can set. By default, the Xserver assumes at least one cursor is specified while a client may actually pass no cursor at all. That causes an out-of-bound read creating the animated cursor and a crash of the Xserver: | Invalid read of size 8 | at 0x5323F4: AnimCursorCreate (animcur.c:325) | by 0x52D4C5: ProcRenderCreateAnimCursor (render.c:1817) | by 0x52DC80: ProcRenderDispatch (render.c:1999) | by 0x4A1E9D: Dispatch (dispatch.c:560) | by 0x4B0169: dix_main (main.c:284) | by 0x4287F5: main (stubmain.c:34) | Address 0x59aa010 is 0 bytes after a block of size 0 alloc'd | at 0x48468D3: reallocarray (vg_replace_malloc.c:1803) | by 0x52D3DA: ProcRenderCreateAnimCursor (render.c:1802) | by 0x52DC80: ProcRenderDispatch (render.c:1999) | by 0x4A1E9D: Dispatch (dispatch.c:560) | by 0x4B0169: dix_main (main.c:284) | by 0x4287F5: main (stubmain.c:34) | | Invalid read of size 2 | at 0x5323F7: AnimCursorCreate (animcur.c:325) | by 0x52D4C5: ProcRenderCreateAnimCursor (render.c:1817) | by 0x52DC80: ProcRenderDispatch (render.c:1999) | by 0x4A1E9D: Dispatch (dispatch.c:560) | by 0x4B0169: dix_main (main.c:284) | by 0x4287F5: main (stubmain.c:34) | Address 0x8 is not stack'd, malloc'd or (recently) free'd To avoid the issue, check the number of cursors specified and return a BadValue error in both the proc handler (early) and the animated cursor creation (as this is a public function) if there is 0 or less cursor. CVE-2025-49175 This issue was discovered by Nils Emmerich <nemmerich@ernw.de> and reported by Julian Suleder via ERNW Vulnerability Disclosure. Signed-off-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: José Expósito <jexposit@redhat.com> Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/2024>
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@ -305,6 +305,9 @@ AnimCursorCreate(CursorPtr *cursors, CARD32 *deltas, int ncursor,
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int rc = BadAlloc, i;
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AnimCurPtr ac;
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if (ncursor <= 0)
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return BadValue;
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for (i = 0; i < screenInfo.numScreens; i++)
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if (!GetAnimCurScreen(screenInfo.screens[i]))
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return BadImplementation;
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@ -1799,6 +1799,8 @@ ProcRenderCreateAnimCursor(ClientPtr client)
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ncursor =
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(client->req_len -
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(bytes_to_int32(sizeof(xRenderCreateAnimCursorReq)))) >> 1;
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if (ncursor <= 0)
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return BadValue;
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cursors = xallocarray(ncursor, sizeof(CursorPtr) + sizeof(CARD32));
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if (!cursors)
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return BadAlloc;
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