dbe: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so use the new window destructor hook instead. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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0b0cabb505
97
dbe/dbe.c
97
dbe/dbe.c
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@ -40,6 +40,7 @@
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#include <X11/Xproto.h>
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#include "dix/dix_priv.h"
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#include "dix/screen_hooks_priv.h"
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#include "scrnintstr.h"
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#include "extnsionst.h"
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@ -81,11 +82,8 @@ DbeStubScreen(DbeScreenPrivPtr pDbeScreenPriv, int *nStubbedScreens)
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/* Stub DIX. */
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pDbeScreenPriv->SetupBackgroundPainter = NULL;
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/* Do not unwrap PositionWindow nor DestroyWindow. If the DDX
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* initialization function failed, we assume that it did not wrap
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* PositionWindow. Also, DestroyWindow is only wrapped if the DDX
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* initialization function succeeded.
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*/
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/* Do not unwrap PositionWindow. If the DDX initialization function failed,
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we assume that it did not wrap PositionWindow. */
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/* Stub DDX. */
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pDbeScreenPriv->GetVisualInfo = NULL;
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@ -1201,7 +1199,9 @@ DbeWindowPrivDelete(void *pDbeWinPriv, XID id)
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return Success;
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} /* DbeWindowPrivDelete() */
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static void miDbeWindowDestroy(CallbackListPtr *pcbl, ScreenPtr pScreen, WindowPtr pWin);
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/******************************************************************************
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*
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* DBE DIX Procedure: DbeResetProc
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@ -1225,94 +1225,39 @@ DbeResetProc(ExtensionEntry * extEntry)
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pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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if (pDbeScreenPriv) {
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/* Unwrap DestroyWindow, which was wrapped in DbeExtensionInit(). */
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pScreen->DestroyWindow = pDbeScreenPriv->DestroyWindow;
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dixScreenUnhookWindowDestroy(pScreen, miDbeWindowDestroy);
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pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
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free(pDbeScreenPriv);
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}
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}
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} /* DbeResetProc() */
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/******************************************************************************
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*
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* DBE DIX Procedure: DbeDestroyWindow
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*
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* Description:
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*
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* This is the wrapper for pScreen->DestroyWindow.
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* This function frees buffer resources for a window before it is
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* destroyed.
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*
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*****************************************************************************/
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}
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static Bool
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DbeDestroyWindow(WindowPtr pWin)
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/**
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* @brief window destroy callback
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*
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* Called by DIX when window is being destroyed.
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*
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*/
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static void miDbeWindowDestroy(CallbackListPtr *pcbl, ScreenPtr pScreen, WindowPtr pWin)
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{
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DbeScreenPrivPtr pDbeScreenPriv;
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DbeWindowPrivPtr pDbeWindowPriv;
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ScreenPtr pScreen;
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Bool ret;
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/*
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**************************************************************************
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** 1. Unwrap the member routine.
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**************************************************************************
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*/
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pScreen = pWin->drawable.pScreen;
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pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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pScreen->DestroyWindow = pDbeScreenPriv->DestroyWindow;
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/*
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**************************************************************************
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** 2. Do any work necessary before the member routine is called.
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**
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** Call the window priv delete function for all buffer IDs associated
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** with this window.
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**************************************************************************
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*/
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if ((pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) {
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while (pDbeWindowPriv) {
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DbeWindowPrivPtr pDbeWindowPriv;
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while ((pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) {
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/* *DbeWinPrivDelete() will free the window private and set it to
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* NULL if there are no more buffer IDs associated with this
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* window.
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*/
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FreeResource(pDbeWindowPriv->IDs[0], X11_RESTYPE_NONE);
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pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
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}
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}
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}
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/*
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**************************************************************************
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** 3. Call the member routine, saving its result if necessary.
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**************************************************************************
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*/
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ret = (*pScreen->DestroyWindow) (pWin);
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/*
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**************************************************************************
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** 4. Rewrap the member routine, restoring the wrapper value first in case
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** the wrapper (or something that it wrapped) change this value.
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**************************************************************************
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*/
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pDbeScreenPriv->DestroyWindow = pScreen->DestroyWindow;
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pScreen->DestroyWindow = DbeDestroyWindow;
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/*
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**************************************************************************
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** 5. Do any work necessary after the member routine has been called.
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**
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** In this case we do not need to do anything.
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**************************************************************************
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*/
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return ret;
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} /* DbeDestroyWindow() */
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/******************************************************************************
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*
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* DBE DIX Procedure: DbeExtensionInit
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@ -1395,12 +1340,10 @@ DbeExtensionInit(void)
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pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
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if (ddxInitSuccess) {
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/* Wrap DestroyWindow. The DDX initialization function
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/* Hook in our window destructor. The DDX initialization function
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* already wrapped PositionWindow for us.
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*/
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pDbeScreenPriv->DestroyWindow = pScreen->DestroyWindow;
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pScreen->DestroyWindow = DbeDestroyWindow;
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dixScreenHookWindowDestroy(pScreen, miDbeWindowDestroy);
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}
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else {
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/* DDX initialization failed. Stub the screen. */
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@ -171,10 +171,8 @@ typedef struct _DbeWindowPrivRec {
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typedef struct _DbeScreenPrivRec {
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/* Wrapped functions
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* It is the responsibility of the DDX layer to wrap PositionWindow().
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* DbeExtensionInit wraps DestroyWindow().
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*/
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PositionWindowProcPtr PositionWindow;
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DestroyWindowProcPtr DestroyWindow;
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/* Per-screen DIX routines */
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Bool (*SetupBackgroundPainter) (WindowPtr /*pWin */ ,
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@ -375,9 +375,8 @@ miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
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* the resources associated with a DBE buffer ID. There are 5 ways that
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* miDbeWinPrivDelete() can be called by FreeResource(). They are:
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*
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* - A DBE window is destroyed, in which case the DbeDestroyWindow()
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* wrapper is invoked. The wrapper calls FreeResource() for all DBE
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* buffer IDs.
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* - A DBE window is destroyed, in which case the DbeWindowDestroy()
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* callback is invoked. It calls FreeResource() for all DBE buffer IDs.
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*
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* - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
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* after a buffer allocation failure.
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