Disable A8 texture format for GLES2.
As PVR's GLES2 implementation doesn't support A8 texture as rendering target, we disable it for now. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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					@ -240,13 +240,10 @@ static inline void
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gl_iformat_for_depth(int depth, GLenum * format)
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					gl_iformat_for_depth(int depth, GLenum * format)
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{
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					{
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	switch (depth) {
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						switch (depth) {
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					#ifndef GLAMOR_GLES2
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	case 8:
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						case 8:
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		*format = GL_ALPHA;
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							*format = GL_ALPHA;
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		break;
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							break;
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#if 0
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	case 24:
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		*format = GL_RGB;
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		break;
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#endif
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					#endif
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	default:
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						default:
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		*format = GL_RGBA;
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							*format = GL_RGBA;
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