EXA: PolyFillRect improvements.
* Convert rects to region and use it for damage tracking. * When possible, defer to exaFillRegion{Solid,Tiled} using converted region. * Always migrate for fallbacks. * Move damage tracking out of ExaCheckPolyFillRect.
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@ -618,6 +618,9 @@ exaPolySegment (DrawablePtr pDrawable, GCPtr pGC, int nseg,
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DEALLOCATE_LOCAL(prect);
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}
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static Bool exaFillRegionSolid (DrawablePtr pDrawable, RegionPtr pRegion,
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Pixel pixel, CARD32 planemask, CARD32 alu);
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static void
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exaPolyFillRect(DrawablePtr pDrawable,
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GCPtr pGC,
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@ -626,7 +629,7 @@ exaPolyFillRect(DrawablePtr pDrawable,
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{
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ExaScreenPriv (pDrawable->pScreen);
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RegionPtr pClip = fbGetCompositeClip(pGC);
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PixmapPtr pPixmap;
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PixmapPtr pPixmap = exaGetDrawablePixmap(pDrawable);
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register BoxPtr pbox;
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BoxPtr pextent;
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int extentX1, extentX2, extentY1, extentY2;
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@ -635,39 +638,80 @@ exaPolyFillRect(DrawablePtr pDrawable,
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int xoff, yoff;
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int xorg, yorg;
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int n;
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ExaMigrationRec pixmaps[1];
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ExaMigrationRec pixmaps[2];
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RegionPtr pReg = RECTS_TO_REGION(pScreen, nrect, prect, CT_UNSORTED);
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RegionPtr pDamageReg = DamageRegion(ExaGetPixmapPriv(pPixmap)->pDamage);
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/* Compute intersection of rects and clip region */
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REGION_TRANSLATE(pScreen, pReg, pDrawable->x, pDrawable->y);
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REGION_INTERSECT(pScreen, pReg, pClip, pReg);
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if (!REGION_NUM_RECTS(pReg)) {
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REGION_DESTROY(pScreen, pReg);
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return;
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}
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pixmaps[0].as_dst = TRUE;
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pixmaps[0].as_src = FALSE;
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pixmaps[0].pPix = pPixmap = exaGetDrawablePixmap (pDrawable);
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pixmaps[0].pPix = pPixmap;
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exaGetDrawableDeltas(pDrawable, pPixmap, &xoff, &yoff);
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if (pExaScr->swappedOut ||
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pGC->fillStyle != FillSolid ||
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pPixmap->drawable.width > pExaScr->info->maxX ||
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pPixmap->drawable.height > pExaScr->info->maxY)
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{
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exaDoMigration (pixmaps, 1, FALSE);
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ExaCheckPolyFillRect (pDrawable, pGC, nrect, prect);
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while (nrect-- >= 0) {
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exaDrawableDirty(pDrawable,
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pDrawable->x + prect->x,
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pDrawable->y + prect->y,
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pDrawable->x + prect->x + prect->width,
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pDrawable->y + prect->y + prect->height);
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prect++;
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}
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return;
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} else {
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exaDoMigration (pixmaps, 1, TRUE);
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goto fallback;
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}
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if (!(pPixmap = exaGetOffscreenPixmap (pDrawable, &xoff, &yoff)) ||
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/* For ROPs where overlaps don't matter, convert rectangles to region and
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* call exaFillRegion{Solid,Tiled}.
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*/
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if ((pGC->fillStyle == FillSolid || pGC->fillStyle == FillTiled) &&
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(pGC->alu == GXcopy || pGC->alu == GXclear || pGC->alu == GXnoop ||
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pGC->alu == GXcopyInverted || pGC->alu == GXset)) {
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if (((pGC->fillStyle == FillSolid || pGC->tileIsPixel) &&
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exaFillRegionSolid(pDrawable, pReg, pGC->fillStyle == FillSolid ?
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pGC->fgPixel : pGC->tile.pixel, pGC->planemask,
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pGC->alu)) ||
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(pGC->fillStyle == FillTiled && !pGC->tileIsPixel &&
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exaFillRegionTiled(pDrawable, pReg, pGC->tile.pixmap, &pGC->patOrg,
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pGC->planemask, pGC->alu))) {
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goto damage;
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}
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}
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if (pGC->fillStyle != FillSolid &&
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!(pGC->tileIsPixel && pGC->fillStyle == FillTiled))
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{
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goto fallback;
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}
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exaDoMigration (pixmaps, 1, TRUE);
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if (!exaPixmapIsOffscreen (pPixmap) ||
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!(*pExaScr->info->PrepareSolid) (pPixmap,
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pGC->alu,
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pGC->planemask,
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pGC->fgPixel))
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{
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fallback:
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if (pGC->fillStyle == FillTiled && !pGC->tileIsPixel) {
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pixmaps[1].as_dst = FALSE;
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pixmaps[1].as_src = TRUE;
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pixmaps[1].pPix = pGC->tile.pixmap;
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exaDoMigration (pixmaps, 2, FALSE);
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} else {
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exaDoMigration (pixmaps, 1, FALSE);
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}
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ExaCheckPolyFillRect (pDrawable, pGC, nrect, prect);
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damage:
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REGION_TRANSLATE(pScreen, pReg, xoff, yoff);
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REGION_UNION(pScreen, pDamageReg, pReg, pDamageReg);
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REGION_DESTROY(pScreen, pReg);
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return;
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}
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@ -715,7 +759,8 @@ exaPolyFillRect(DrawablePtr pDrawable,
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pbox = REGION_RECTS(pClip);
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/*
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* clip the rectangle to each box in the clip region
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* this is logically equivalent to calling Intersect()
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* this is logically equivalent to calling Intersect(),
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* but rectangles may overlap each other here.
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*/
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while(n--)
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{
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@ -201,32 +201,11 @@ ExaCheckPolyFillRect (DrawablePtr pDrawable, GCPtr pGC,
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{
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EXA_FALLBACK(("to %p (%c)\n", pDrawable, exaDrawableLocation(pDrawable)));
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if (nrect) {
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int x1 = max(prect->x, 0), y1 = max(prect->y, 0);
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int x2 = min(prect->x + prect->width, pDrawable->width);
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int y2 = min(prect->y + prect->height, pDrawable->height);
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exaPrepareAccess (pDrawable, EXA_PREPARE_DEST);
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exaPrepareAccessGC (pGC);
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fbPolyFillRect (pDrawable, pGC, nrect, prect);
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exaFinishAccessGC (pGC);
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exaFinishAccess (pDrawable, EXA_PREPARE_DEST);
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/* Only track bounding box of damage, as this path can degenerate to
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* zillions of damage boxes
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*/
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while (--nrect)
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{
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prect++;
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x1 = min(x1, prect->x);
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x2 = max(x2, prect->x + prect->width);
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y1 = min(y1, prect->y);
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y2 = max(y2, prect->y + prect->height);
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}
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exaDrawableDirty (pDrawable, pDrawable->x + x1, pDrawable->y + y1,
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pDrawable->x + x2, pDrawable->y + y2);
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}
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exaPrepareAccess (pDrawable, EXA_PREPARE_DEST);
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exaPrepareAccessGC (pGC);
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fbPolyFillRect (pDrawable, pGC, nrect, prect);
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exaFinishAccessGC (pGC);
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exaFinishAccess (pDrawable, EXA_PREPARE_DEST);
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}
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void
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