glamor_gl_dispatch: fix the dispatch initialization on GLES2.
Some gles2 implementation doesn's support get_proc_address. And we also need to avoid get those missing functions pointers when we are GLES2. Signed-off-by: Peng Li <peng.li@intel.com> Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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					@ -1,24 +1,36 @@
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#include "glamor_priv.h"
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					#include "glamor_priv.h"
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					#include <dlfcn.h>
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#define INIT_FUNC(dst,func_name,get)			\
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					#define INIT_FUNC(dst,func_name,get)			\
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  dst->func_name = get(#func_name);			\
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					  dst->func_name = get(#func_name);			\
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  if (dst->func_name == NULL)				\
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					  if (dst->func_name == NULL) {				\
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    { ErrorF("Failed to get function %s", #func_name);	\
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					    dst->func_name = (void *)dlsym(NULL, #func_name);	\
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	goto fail; }
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					    if (dst->func_name == NULL) {			\
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					      ErrorF("Failed to get function %s\n", #func_name);\
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					      goto fail;					\
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					    }							\
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					  }							\
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_X_EXPORT Bool
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					_X_EXPORT Bool
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glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
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					glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
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			     int gl_version,
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								     int gl_version,
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			     void *(*get_proc_address) (const char *))
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								     void *(*get_proc_address) (const char *))
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{
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					{
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					#ifndef GLAMOR_GLES2
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	INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
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						INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
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	INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
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						INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
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	INIT_FUNC(dispatch, glViewport, get_proc_address);
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	INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
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						INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
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						INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
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						INIT_FUNC(dispatch, glLogicOp, get_proc_address);
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						INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
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						INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
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						INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
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						INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
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					#endif
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						INIT_FUNC(dispatch, glViewport, get_proc_address);
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	INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
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						INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
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	INIT_FUNC(dispatch, glDrawElements, get_proc_address);
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						INIT_FUNC(dispatch, glDrawElements, get_proc_address);
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	INIT_FUNC(dispatch, glReadPixels, get_proc_address);
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						INIT_FUNC(dispatch, glReadPixels, get_proc_address);
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	INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
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	INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
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						INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
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	INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
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						INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
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	INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
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						INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
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					@ -34,13 +46,9 @@ glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
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	INIT_FUNC(dispatch, glEnable, get_proc_address);
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						INIT_FUNC(dispatch, glEnable, get_proc_address);
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	INIT_FUNC(dispatch, glDisable, get_proc_address);
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						INIT_FUNC(dispatch, glDisable, get_proc_address);
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	INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
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						INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
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	INIT_FUNC(dispatch, glLogicOp, get_proc_address);
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	INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
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						INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
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	INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
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						INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
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	INIT_FUNC(dispatch, glBufferData, get_proc_address);
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						INIT_FUNC(dispatch, glBufferData, get_proc_address);
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	INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
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	INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
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	INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
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	INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
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						INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
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	INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
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						INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
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	INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
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						INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
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					@ -48,7 +56,6 @@ glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
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	INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
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						INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
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	INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
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						INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
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	INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
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						INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
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	INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
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	INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
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						INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
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	INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
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						INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
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	INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
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						INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
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