glamor: fix spelling mistakes
v2: Fix "orignal" too (review feedback by ajax, change by anholt)_ Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Eric Anholt <eric@anholt.net>
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			@ -603,7 +603,7 @@ _glamor_gradient_convert_trans_matrix(PictTransform *from, float to[3][3],
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     * So, to get the correct v_s, we need to cacula1 the matrix: (A*T*inv(A)), and
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     * we name this matrix T_s.
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     *
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     * Firstly, because A is for the scale convertion, we find
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     * Firstly, because A is for the scale conversion, we find
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     *      --         --
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     *      |1/w  0   0 |
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     * A =  | 0  1/h  0 |
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			@ -884,7 +884,7 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen,
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    stops_count = src_picture->pSourcePict->radial.nstops + 2;
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    /* Because the max value of nstops is unkown, so create a program
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    /* Because the max value of nstops is unknown, so create a program
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       when nstops > LINEAR_LARGE_STOPS. */
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    if (stops_count <= RADIAL_SMALL_STOPS) {
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        gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][0];
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			@ -1193,7 +1193,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
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    stops_count = src_picture->pSourcePict->linear.nstops + 2;
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    /* Because the max value of nstops is unkown, so create a program
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    /* Because the max value of nstops is unknown, so create a program
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       when nstops > LINEAR_LARGE_STOPS. */
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    if (stops_count <= LINEAR_SMALL_STOPS) {
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        gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][0];
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			@ -1403,7 +1403,7 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
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    }
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    else {
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        /* The slope need to compute here. In shader, the viewport set will change
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           the orginal slope and the slope which is vertical to it will not be correct. */
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           the original slope and the slope which is vertical to it will not be correct. */
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        slope = -(float) (src_picture->pSourcePict->linear.p2.x
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                          - src_picture->pSourcePict->linear.p1.x) /
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            (float) (src_picture->pSourcePict->linear.p2.y
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			@ -1259,7 +1259,7 @@ glamor_composite_largepixmap_region(CARD8 op,
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                        is_normal_mask_fbo = 1;
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                    }
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                    else {
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                        /* This mask region has transform or repeatpad, we need clip it agains the previous
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                        /* This mask region has transform or repeatpad, we need clip it against the previous
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                         * valid region rather than the mask region. */
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                        if (!is_normal_source_fbo)
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                            clipped_mask_regions =
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			@ -1481,7 +1481,7 @@ glamor_composite_clipped_region(CARD8 op,
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             && (mask_pixmap->drawable.width != width
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                 || mask_pixmap->drawable.height != height)))) {
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        /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
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         * to do reduce one convertion. */
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         * to do reduce one conversion. */
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        temp_mask =
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            glamor_convert_gradient_picture(screen, mask,
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                                            extent->x1 + x_mask - x_dest - dest->pDrawable->x,
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