Factor out generic code from ProcSyncAwait()

In preparation for adding more sync object types
that will need Await requests of their own, factor
out some setup and finalization code from
ProcSyncAwait() into SyncAwaitPrologue() and
SyncAwaitEpilogue()

Signed-off-by: James Jones <jajones@nvidia.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
James Jones 2010-12-06 10:11:45 -08:00
parent c66a410d37
commit 12b65de7db

View File

@ -1465,6 +1465,66 @@ ProcSyncDestroyCounter(ClientPtr client)
return Success;
}
static SyncAwaitUnion*
SyncAwaitPrologue(ClientPtr client, int items)
{
SyncAwaitUnion *pAwaitUnion;
/* all the memory for the entire await list is allocated
* here in one chunk
*/
pAwaitUnion = malloc((items+1) * sizeof(SyncAwaitUnion));
if (!pAwaitUnion)
return NULL;
/* first item is the header, remainder are real wait conditions */
pAwaitUnion->header.delete_id = FakeClientID(client->index);
if (!AddResource(pAwaitUnion->header.delete_id, RTAwait, pAwaitUnion))
{
free(pAwaitUnion);
return NULL;
}
pAwaitUnion->header.client = client;
pAwaitUnion->header.num_waitconditions = 0;
return pAwaitUnion;
}
static void
SyncAwaitEpilogue(ClientPtr client, int items, SyncAwaitUnion *pAwaitUnion)
{
SyncAwait *pAwait;
int i;
IgnoreClient(client);
/* see if any of the triggers are already true */
pAwait = &(pAwaitUnion+1)->await; /* skip over header */
for (i = 0; i < items; i++, pAwait++)
{
CARD64 value;
/* don't have to worry about NULL counters because the request
* errors before we get here out if they occur
*/
switch (pAwait->trigger.pSync->type) {
case SYNC_COUNTER:
value = ((SyncCounter *)pAwait->trigger.pSync)->value;
break;
default:
XSyncIntToValue(&value, 0);
}
if ((*pAwait->trigger.CheckTrigger)(&pAwait->trigger, value))
{
(*pAwait->trigger.TriggerFired)(&pAwait->trigger);
break; /* once is enough */
}
}
}
/*
* ** Await
@ -1496,28 +1556,12 @@ ProcSyncAwait(ClientPtr client)
return BadValue;
}
pProtocolWaitConds = (xSyncWaitCondition *) & stuff[1];
/* all the memory for the entire await list is allocated
* here in one chunk
*/
pAwaitUnion = malloc((items+1) * sizeof(SyncAwaitUnion));
if (!pAwaitUnion)
if (!(pAwaitUnion = SyncAwaitPrologue(client, items)))
return BadAlloc;
/* first item is the header, remainder are real wait conditions */
pAwaitUnion->header.delete_id = FakeClientID(client->index);
if (!AddResource(pAwaitUnion->header.delete_id, RTAwait, pAwaitUnion))
{
free(pAwaitUnion);
return BadAlloc;
}
/* don't need to do any more memory allocation for this request! */
pAwaitUnion->header.client = client;
pAwaitUnion->header.num_waitconditions = 0;
pProtocolWaitConds = (xSyncWaitCondition *) & stuff[1];
pAwait = &(pAwaitUnion+1)->await; /* skip over header */
for (i = 0; i < items; i++, pProtocolWaitConds++, pAwait++)
@ -1561,32 +1605,8 @@ ProcSyncAwait(ClientPtr client)
pAwaitUnion->header.num_waitconditions++;
}
IgnoreClient(client);
SyncAwaitEpilogue(client, items, pAwaitUnion);
/* see if any of the triggers are already true */
pAwait = &(pAwaitUnion+1)->await; /* skip over header */
for (i = 0; i < items; i++, pAwait++)
{
CARD64 value;
/* don't have to worry about NULL counters because the request
* errors before we get here out if they occur
*/
switch (pAwait->trigger.pSync->type) {
case SYNC_COUNTER:
value = ((SyncCounter *)pAwait->trigger.pSync)->value;
break;
default:
XSyncIntToValue(&value, 0);
}
if ((*pAwait->trigger.CheckTrigger)(&pAwait->trigger, value))
{
(*pAwait->trigger.TriggerFired)(&pAwait->trigger);
break; /* once is enough */
}
}
return Success;
}