glamor: Unconditionalize GLAMOR_GRADIENT_SHADER
Effectively always true anyway. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -710,10 +710,7 @@ glamor_init(ScreenPtr screen, unsigned int flags)
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ps->Glyphs = glamor_composite_glyphs;
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glamor_init_vbo(screen);
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#ifdef GLAMOR_GRADIENT_SHADER
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glamor_init_gradient_shader(screen);
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#endif
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glamor_pixmap_init(screen);
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glamor_sync_init(screen);
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@ -38,8 +38,6 @@
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#define RADIAL_SMALL_STOPS (6 + 2)
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#define RADIAL_LARGE_STOPS (16 + 2)
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#ifdef GLAMOR_GRADIENT_SHADER
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static const char *
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_glamor_create_getcolor_fs_source(ScreenPtr screen, int stops_count,
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int use_array)
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@ -1451,5 +1449,3 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen,
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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return NULL;
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}
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#endif /* End of GLAMOR_GRADIENT_SHADER */
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@ -918,7 +918,6 @@ void glamor_xv_render(glamor_port_private *port_priv);
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* this will increase performance obviously. */
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#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
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#define GLAMOR_GRADIENT_SHADER
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#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
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#if 0
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#define MAX_FBO_SIZE 32 /* For test purpose only. */
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@ -1343,7 +1343,6 @@ glamor_convert_gradient_picture(ScreenPtr screen,
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pFormat = PictureMatchFormat(screen, 32, format);
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}
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#ifdef GLAMOR_GRADIENT_SHADER
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if (!source->pDrawable) {
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if (source->pSourcePict->type == SourcePictTypeLinear) {
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dst = glamor_generate_linear_gradient_picture(screen,
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@ -1362,7 +1361,7 @@ glamor_convert_gradient_picture(ScreenPtr screen,
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return dst;
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}
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}
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#endif
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pixmap = glamor_create_pixmap(screen,
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width,
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height,
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