From 16639ab77d14cecb7d03fd2d5c796c2fb1714c18 Mon Sep 17 00:00:00 2001 From: Kyle Brenneman Date: Fri, 2 Mar 2018 17:58:07 -0700 Subject: [PATCH] Don't delete GLX's extensionInitCallback list during a reset. When a callback list is initialized using CreateCallbackList via AddCallback, the list gets added to the listsToCleanup array, and as a result the list gets deleted at the end of the server generation. But, vendor libraries add themselves to that callback list only once, not once per generation, so if you delete the list, then no vendor will register itself on the next generation, and GLX breaks. Instead, use a static CallbackListRec for the extensionInitCallback list. That way, it doesn't get added to listsToCleanup, and doesn't get deleted during a reset. Reviewed-by: Adam Jackson --- glx/vndext.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/glx/vndext.c b/glx/vndext.c index c8d753234..cef306a40 100644 --- a/glx/vndext.c +++ b/glx/vndext.c @@ -40,7 +40,8 @@ #include "vndservervendor.h" int GlxErrorBase = 0; -static CallbackListPtr vndInitCallbackList; +static CallbackListRec vndInitCallbackList; +static CallbackListPtr vndInitCallbackListPtr = &vndInitCallbackList; static DevPrivateKeyRec glvXGLVScreenPrivKey; static DevPrivateKeyRec glvXGLVClientPrivKey; @@ -187,6 +188,14 @@ GLXReset(ExtensionEntry *extEntry) GlxVendorExtensionReset(extEntry); GlxDispatchReset(); GlxMappingReset(); + + if ((dispatchException & DE_TERMINATE) == DE_TERMINATE) { + while (vndInitCallbackList.list != NULL) { + CallbackPtr next = vndInitCallbackList.list->next; + free(vndInitCallbackList.list); + vndInitCallbackList.list = next; + } + } } void @@ -220,7 +229,7 @@ GlxExtensionInit(void) } GlxErrorBase = extEntry->errorBase; - CallCallbacks(&vndInitCallbackList, extEntry); + CallCallbacks(&vndInitCallbackListPtr, extEntry); } static int @@ -280,7 +289,7 @@ _X_EXPORT const GlxServerExports glxServer = { .majorVersion = 0, .minorVersion = 0, - .extensionInitCallback = &vndInitCallbackList, + .extensionInitCallback = &vndInitCallbackListPtr, .allocateServerImports = GlxAllocateServerImports, .freeServerImports = GlxFreeServerImports,