glx: Lie about GLX_Y_INVERTED_EXT

Well, that was lame.  The problem with reporting y inversion honestly is
that libGL asks the driver _its_ opinion of Y inversion, which it just
fabricates from whole cloth.  So then when libGL goes to compare the
driver's idea of fbconfigs with that of the server - a fairly dumb idea
to begin with - nothing matches, and direct rendering fails, and
sadness.

So until the DRI drivers are fixed we should just continue to lie about
Y inversion.  GLX_DONT_CARE is what libGL would make up for that
attribute if we hadn't sent it, so just send that instead.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Tested-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Adam Jackson 2013-10-31 18:39:22 -04:00 committed by Keith Packard
parent 2eedf42c22
commit 17ed7ac1fe

View File

@ -1118,7 +1118,8 @@ DoGetFBConfigs(__GLXclientState * cl, unsigned screen)
WRITE_PAIR(GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture);
WRITE_PAIR(GLX_BIND_TO_TEXTURE_TARGETS_EXT,
modes->bindToTextureTargets);
WRITE_PAIR(GLX_Y_INVERTED_EXT, modes->yInverted);
/* can't report honestly until mesa is fixed */
WRITE_PAIR(GLX_Y_INVERTED_EXT, GLX_DONT_CARE);
if (modes->drawableType & GLX_PBUFFER_BIT) {
WRITE_PAIR(GLX_MAX_PBUFFER_WIDTH, modes->maxPbufferWidth);
WRITE_PAIR(GLX_MAX_PBUFFER_HEIGHT, modes->maxPbufferHeight);