glxproxy: Silence set-but-unused-variable warnings
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Adam Jackson <ajax@redhat.com>
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18729a211a
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@ -67,7 +67,7 @@ void
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__glXDispSwap_Map1f(GLbyte * pc)
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__glXDispSwap_Map1f(GLbyte * pc)
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{
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{
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GLint order, k;
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GLint order, k;
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GLfloat u1, u2, *points;
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GLfloat *points;
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GLenum target;
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GLenum target;
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GLint compsize;
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GLint compsize;
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@ -81,8 +81,6 @@ __glXDispSwap_Map1f(GLbyte * pc)
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target = *(GLenum *) (pc + 0);
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target = *(GLenum *) (pc + 0);
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order = *(GLint *) (pc + 12);
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order = *(GLint *) (pc + 12);
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u1 = *(GLfloat *) (pc + 4);
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u2 = *(GLfloat *) (pc + 8);
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points = (GLfloat *) (pc + 16);
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points = (GLfloat *) (pc + 16);
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k = __glEvalComputeK(target);
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k = __glEvalComputeK(target);
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@ -100,8 +98,8 @@ __glXDispSwap_Map1f(GLbyte * pc)
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void
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void
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__glXDispSwap_Map2f(GLbyte * pc)
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__glXDispSwap_Map2f(GLbyte * pc)
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{
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{
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GLint uorder, vorder, ustride, vstride, k;
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GLint uorder, vorder, k;
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GLfloat u1, u2, v1, v2, *points;
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GLfloat *points;
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GLenum target;
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GLenum target;
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GLint compsize;
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GLint compsize;
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@ -119,15 +117,9 @@ __glXDispSwap_Map2f(GLbyte * pc)
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target = *(GLenum *) (pc + 0);
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target = *(GLenum *) (pc + 0);
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uorder = *(GLint *) (pc + 12);
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uorder = *(GLint *) (pc + 12);
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vorder = *(GLint *) (pc + 24);
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vorder = *(GLint *) (pc + 24);
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u1 = *(GLfloat *) (pc + 4);
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u2 = *(GLfloat *) (pc + 8);
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v1 = *(GLfloat *) (pc + 16);
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v2 = *(GLfloat *) (pc + 20);
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points = (GLfloat *) (pc + 28);
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points = (GLfloat *) (pc + 28);
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k = __glEvalComputeK(target);
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k = __glEvalComputeK(target);
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ustride = vorder * k;
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vstride = k;
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if (vorder <= 0 || uorder <= 0 || k < 0) {
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if (vorder <= 0 || uorder <= 0 || k < 0) {
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/* Erroneous command. */
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/* Erroneous command. */
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@ -145,7 +137,7 @@ __glXDispSwap_Map1d(GLbyte * pc)
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{
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{
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GLint order, k, compsize;
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GLint order, k, compsize;
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GLenum target;
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GLenum target;
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GLdouble u1, u2, *points;
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GLdouble u1, u2;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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@ -177,21 +169,15 @@ __glXDispSwap_Map1d(GLbyte * pc)
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** the data in the process
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** the data in the process
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*/
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*/
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__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
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__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
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points = (GLdouble *) (pc - 4);
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}
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}
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else {
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points = (GLdouble *) pc;
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}
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#else
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points = (GLdouble *) pc;
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#endif
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#endif
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}
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}
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void
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void
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__glXDispSwap_Map2d(GLbyte * pc)
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__glXDispSwap_Map2d(GLbyte * pc)
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{
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{
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GLdouble u1, u2, v1, v2, *points;
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GLdouble u1, u2, v1, v2;
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GLint uorder, vorder, ustride, vstride, k, compsize;
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GLint uorder, vorder, k, compsize;
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GLenum target;
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GLenum target;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_VARIABLES;
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@ -222,8 +208,6 @@ __glXDispSwap_Map2d(GLbyte * pc)
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__GLX_GET_DOUBLE(v2, pc + 24);
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__GLX_GET_DOUBLE(v2, pc + 24);
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__GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
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__GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
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pc += 44;
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pc += 44;
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ustride = vorder * k;
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vstride = k;
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#ifdef __GLX_ALIGN64
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#ifdef __GLX_ALIGN64
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if (((unsigned long) pc) & 7) {
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if (((unsigned long) pc) & 7) {
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@ -232,13 +216,7 @@ __glXDispSwap_Map2d(GLbyte * pc)
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** the data in the process
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** the data in the process
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*/
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*/
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__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
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__GLX_MEM_COPY(pc - 4, pc, compsize * 8);
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points = (GLdouble *) (pc - 4);
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}
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}
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else {
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points = (GLdouble *) pc;
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}
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#else
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points = (GLdouble *) pc;
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#endif
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#endif
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}
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}
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@ -380,12 +380,9 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc)
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{
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{
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__GLXdispatchConvolutionFilterHeader *hdr =
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__GLXdispatchConvolutionFilterHeader *hdr =
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(__GLXdispatchConvolutionFilterHeader *) pc;
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(__GLXdispatchConvolutionFilterHeader *) pc;
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GLint hdrlen;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_VARIABLES;
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hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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