xwin: glx: drop glxWinRealizeWindow()
It does nothing more than just calling the original/wrapped function, so we don't need that at all. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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@ -373,7 +373,6 @@ static __GLXdrawable *glxWinCreateDrawable(ClientPtr client,
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int type,
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XID glxDrawId, __GLXconfig * conf);
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static Bool glxWinRealizeWindow(WindowPtr pWin);
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static Bool glxWinUnrealizeWindow(WindowPtr pWin);
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static void glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg,
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RegionPtr prgnSrc);
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@ -704,9 +703,7 @@ glxWinScreenProbe(ScreenPtr pScreen)
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// dump out fbConfigs now fbConfigIds and visualIDs have been assigned
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fbConfigsDump(screen->base.numFBConfigs, screen->base.fbconfigs, &rejects);
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/* Wrap RealizeWindow, UnrealizeWindow and CopyWindow on this screen */
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screen->RealizeWindow = pScreen->RealizeWindow;
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pScreen->RealizeWindow = glxWinRealizeWindow;
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/* Wrap UnrealizeWindow and CopyWindow on this screen */
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screen->UnrealizeWindow = pScreen->UnrealizeWindow;
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pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
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screen->CopyWindow = pScreen->CopyWindow;
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@ -730,23 +727,6 @@ glxWinScreenProbe(ScreenPtr pScreen)
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* Window functions
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*/
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static Bool
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glxWinRealizeWindow(WindowPtr pWin)
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{
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Bool result;
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ScreenPtr pScreen = pWin->drawable.pScreen;
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glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
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GLWIN_DEBUG_MSG("glxWinRealizeWindow");
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/* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */
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pScreen->RealizeWindow = screenPriv->RealizeWindow;
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result = pScreen->RealizeWindow(pWin);
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pScreen->RealizeWindow = glxWinRealizeWindow;
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return result;
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}
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static void
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glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
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{
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@ -72,7 +72,6 @@ struct __GLXWinScreen {
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Bool has_WGL_ARB_framebuffer_sRGB;
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/* wrapped screen functions */
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RealizeWindowProcPtr RealizeWindow;
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UnrealizeWindowProcPtr UnrealizeWindow;
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CopyWindowProcPtr CopyWindow;
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};
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