Merge remote-tracking branch 'jeremyhu/master'
This commit is contained in:
		
						commit
						2a0b544f5c
					
				| 
						 | 
				
			
			@ -58,40 +58,38 @@
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#include "darwinfb.h"
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/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
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__GLXconfig *
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__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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{
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__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
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    int numConfigs = 0;
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    __GLXconfig *visualConfigs, *c;
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    struct glCapabilities caps;
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    struct glCapabilitiesConfig *conf;
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    int stereo, depth, aux, buffers, stencil, accum, color, msample;
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    if (getGlCapabilities(&caps)) {
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    if(getGlCapabilities(&caps)) {
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        ErrorF("error from getGlCapabilities()!\n");
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        return NULL;
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    }
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    /*
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       conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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       so we treat a true conf->stereo as 2.
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     conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
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     so we treat a true conf->stereo as 2.
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       The depth size is 0 or 24.  Thus we do 2 iterations for that.
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     The depth size is 0 or 24.  Thus we do 2 iterations for that.
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       conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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     conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
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       conf->buffers indicates whether we have single or double buffering.
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     conf->buffers indicates whether we have single or double buffering.
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       conf->total_stencil_bit_depths
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     conf->total_stencil_bit_depths
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       conf->total_color_buffers indicates the RGB/RGBA color depths.
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     conf->total_color_buffers indicates the RGB/RGBA color depths.
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       conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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     conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
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       conf->total_depth_buffer_depths
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     conf->total_depth_buffer_depths
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       conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
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       for the 0 multisampling config.
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     conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
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     for the 0 multisampling config.
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     */
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| 
						 | 
				
			
			@ -99,57 +97,43 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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    numConfigs = 0;
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    for (conf = caps.configurations; conf; conf = conf->next) {
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        if (conf->total_color_buffers <= 0)
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    for(conf = caps.configurations; conf; conf = conf->next) {
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        if(conf->total_color_buffers <= 0)
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            continue;
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        numConfigs += (conf->stereo ? 2 : 1)
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                      * (conf->aux_buffers ? 2 : 1)
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                      * conf->buffers
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                      * ((conf->total_stencil_bit_depths >
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                          0) ? conf->total_stencil_bit_depths : 1)
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                      * conf->total_color_buffers
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                      * ((conf->total_accum_buffers >
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                          0) ? conf->total_accum_buffers : 1)
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                      * conf->total_depth_buffer_depths
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                      * (conf->multisample_buffers + 1);
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	    * (conf->aux_buffers ? 2 : 1)
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	    * conf->buffers
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	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
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	    * conf->total_color_buffers
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	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
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	    * conf->total_depth_buffer_depths
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	    * (conf->multisample_buffers + 1);
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    }
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    if (numConfigsPtr)
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    if(numConfigsPtr)
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        *numConfigsPtr = numConfigs;
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    visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
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    if (NULL == visualConfigs) {
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    if(NULL == visualConfigs) {
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        ErrorF("xcalloc failure when allocating visualConfigs\n");
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        freeGlCapabilities(&caps);
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        return NULL;
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    }
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    c = visualConfigs; /* current buffer */
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    for (conf = caps.configurations; conf; conf = conf->next) {
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        for (stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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            for (aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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                for (buffers = 0; buffers < conf->buffers; ++buffers) {
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                    for (stencil = 0;
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                         stencil < ((conf->total_stencil_bit_depths > 0) ?
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                                    conf->
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                                    total_stencil_bit_depths : 1);
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                         ++stencil) {
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                        for (color = 0; color < conf->total_color_buffers;
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                             ++color) {
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                            for (accum = 0;
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                                 accum < ((conf->total_accum_buffers > 0) ?
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                                          conf->
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                                          total_accum_buffers : 1);
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                                 ++accum) {
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                                for (depth = 0;
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                                     depth < conf->total_depth_buffer_depths;
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                                     ++depth) {
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                                    for (msample = 0;
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                                         msample <
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                                         (conf->multisample_buffers + 1);
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                                         ++msample) {
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    for(conf = caps.configurations; conf; conf = conf->next) {
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        for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
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            for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
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                for(buffers = 0; buffers < conf->buffers; ++buffers) {
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                    for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
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                                                conf->total_stencil_bit_depths : 1); ++stencil) {
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                        for(color = 0; color < conf->total_color_buffers; ++color) {
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                            for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
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                                                    conf->total_accum_buffers : 1); ++accum) {
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                                for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
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                                    for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
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                                        // Global
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                                        c->visualID = -1;
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| 
						 | 
				
			
			@ -162,12 +146,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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                                        c->indexBits = 0;
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                                        c->pixmapMode = 0; // TODO: What should this be?
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                                        if (conf->accelerated) {
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                                        if(conf->accelerated) {
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                                            c->visualRating = GLX_NONE;
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                                        }
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                                        else {
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                                            c->visualRating =
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                                                GLX_SLOW_VISUAL_EXT;
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                                        } else {
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                                            c->visualRating = GLX_SLOW_VISUAL_EXT;
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                                        }
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                                        c->transparentPixel = GLX_NONE;
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						 | 
				
			
			@ -179,91 +161,52 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
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                                        c->visualSelectGroup = 0;
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                                        c->swapMethod =
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                                            GLX_SWAP_UNDEFINED_OML;
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                                        c->swapMethod = GLX_SWAP_UNDEFINED_OML;
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                                        // Stereo
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                                        c->stereoMode = stereo ? TRUE : FALSE;
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                                        // Aux buffers
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                                        c->numAuxBuffers =
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                                            aux ? conf->aux_buffers : 0;
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                                        c->numAuxBuffers = aux ? conf->aux_buffers : 0;
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                                        // Double Buffered
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                                        c->doubleBufferMode =
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                                            buffers ? TRUE : FALSE;
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                                        c->doubleBufferMode = buffers ? TRUE : FALSE;
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                                        // Stencil Buffer
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                                        if (conf->total_stencil_bit_depths >
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                                            0) {
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                                            c->stencilBits =
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                                                conf->stencil_bit_depths[
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                                                    stencil];
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                                        }
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                                        else {
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                                        if(conf->total_stencil_bit_depths > 0) {
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                                            c->stencilBits = conf->stencil_bit_depths[stencil];
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                                        } else {
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                                            c->stencilBits = 0;
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                                        }
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                                        // Color
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                                        if (GLCAPS_COLOR_BUF_INVALID_VALUE !=
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                                            conf->color_buffers[color].a) {
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                                            c->alphaBits =
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                                                conf->color_buffers[color].a;
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                                        }
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                                        else {
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                                        if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
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                                            c->alphaBits = conf->color_buffers[color].a;
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                                        } else {
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                                            c->alphaBits = 0;
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                                        }
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                                        c->redBits =
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                                            conf->color_buffers[color].r;
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                                        c->greenBits =
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                                            conf->color_buffers[color].g;
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                                        c->blueBits =
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                                            conf->color_buffers[color].b;
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                                        c->redBits   = conf->color_buffers[color].r;
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                                        c->greenBits = conf->color_buffers[color].g;
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                                        c->blueBits  = conf->color_buffers[color].b;
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                                        c->rgbBits = c->alphaBits +
 | 
			
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                                                     c->redBits +
 | 
			
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                                                     c->greenBits +
 | 
			
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                                                     c->blueBits;
 | 
			
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                                        c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
 | 
			
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 | 
			
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                                        c->alphaMask =
 | 
			
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                                            AM_ARGB(c->alphaBits, c->redBits,
 | 
			
		||||
                                                    c->greenBits,
 | 
			
		||||
                                                    c->blueBits);
 | 
			
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                                        c->redMask =
 | 
			
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                                            RM_ARGB(c->alphaBits, c->redBits,
 | 
			
		||||
                                                    c->greenBits,
 | 
			
		||||
                                                    c->blueBits);
 | 
			
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                                        c->greenMask =
 | 
			
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                                            GM_ARGB(c->alphaBits, c->redBits,
 | 
			
		||||
                                                    c->greenBits,
 | 
			
		||||
                                                    c->blueBits);
 | 
			
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                                        c->blueMask =
 | 
			
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                                            BM_ARGB(c->alphaBits, c->redBits,
 | 
			
		||||
                                                    c->greenBits,
 | 
			
		||||
                                                    c->blueBits);
 | 
			
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                                        c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | 
			
		||||
                                        c->redMask   = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | 
			
		||||
                                        c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | 
			
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                                        c->blueMask  = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | 
			
		||||
 | 
			
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                                        // Accumulation Buffers
 | 
			
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                                        if (conf->total_accum_buffers > 0) {
 | 
			
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                                            c->accumRedBits =
 | 
			
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                                                conf->accum_buffers[accum].r;
 | 
			
		||||
                                            c->accumGreenBits =
 | 
			
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                                                conf->accum_buffers[accum].g;
 | 
			
		||||
                                            c->accumBlueBits =
 | 
			
		||||
                                                conf->accum_buffers[accum].b;
 | 
			
		||||
                                            if (
 | 
			
		||||
                                                GLCAPS_COLOR_BUF_INVALID_VALUE
 | 
			
		||||
                                                !=
 | 
			
		||||
                                                conf->accum_buffers[accum].a)
 | 
			
		||||
                                            {
 | 
			
		||||
                                                c->accumAlphaBits =
 | 
			
		||||
                                                    conf->accum_buffers[accum
 | 
			
		||||
                                                    ].a;
 | 
			
		||||
                                            }
 | 
			
		||||
                                            else {
 | 
			
		||||
                                        if(conf->total_accum_buffers > 0) {
 | 
			
		||||
                                            c->accumRedBits = conf->accum_buffers[accum].r;
 | 
			
		||||
                                            c->accumGreenBits = conf->accum_buffers[accum].g;
 | 
			
		||||
                                            c->accumBlueBits = conf->accum_buffers[accum].b;
 | 
			
		||||
                                            if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
 | 
			
		||||
                                                c->accumAlphaBits = conf->accum_buffers[accum].a;
 | 
			
		||||
                                            } else {
 | 
			
		||||
                                                c->accumAlphaBits = 0;
 | 
			
		||||
                                            }
 | 
			
		||||
                                        }
 | 
			
		||||
                                        else {
 | 
			
		||||
                                        } else {
 | 
			
		||||
                                            c->accumRedBits = 0;
 | 
			
		||||
                                            c->accumGreenBits = 0;
 | 
			
		||||
                                            c->accumBlueBits = 0;
 | 
			
		||||
| 
						 | 
				
			
			@ -271,17 +214,13 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
 | 
			
		|||
                                        }
 | 
			
		||||
 | 
			
		||||
                                        // Depth
 | 
			
		||||
                                        c->depthBits =
 | 
			
		||||
                                            conf->depth_buffers[depth];
 | 
			
		||||
                                        c->depthBits = conf->depth_buffers[depth];
 | 
			
		||||
 | 
			
		||||
                                        // MultiSample
 | 
			
		||||
                                        if (msample > 0) {
 | 
			
		||||
                                            c->samples =
 | 
			
		||||
                                                conf->multisample_samples;
 | 
			
		||||
                                            c->sampleBuffers =
 | 
			
		||||
                                                conf->multisample_buffers;
 | 
			
		||||
                                        }
 | 
			
		||||
                                        else {
 | 
			
		||||
                                        if(msample > 0) {
 | 
			
		||||
                                            c->samples = conf->multisample_samples;
 | 
			
		||||
                                            c->sampleBuffers = conf->multisample_buffers;
 | 
			
		||||
                                        } else {
 | 
			
		||||
                                            c->samples = 0;
 | 
			
		||||
                                            c->sampleBuffers = 0;
 | 
			
		||||
                                        }
 | 
			
		||||
| 
						 | 
				
			
			@ -291,9 +230,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
 | 
			
		|||
                                         * GLXPbuffers in direct mode.
 | 
			
		||||
                                         */
 | 
			
		||||
                                        /* SGIX_fbconfig / GLX 1.3 */
 | 
			
		||||
                                        c->drawableType = GLX_WINDOW_BIT |
 | 
			
		||||
                                                          GLX_PIXMAP_BIT |
 | 
			
		||||
                                                          GLX_PBUFFER_BIT;
 | 
			
		||||
                                        c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
 | 
			
		||||
                                        c->renderType = GLX_RGBA_BIT;
 | 
			
		||||
                                        c->xRenderable = GL_TRUE;
 | 
			
		||||
                                        c->fbconfigID = -1;
 | 
			
		||||
| 
						 | 
				
			
			@ -310,8 +247,7 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
 | 
			
		|||
                                         */
 | 
			
		||||
                                        c->maxPbufferWidth = 8192;
 | 
			
		||||
                                        c->maxPbufferHeight = 8192;
 | 
			
		||||
                                        c->maxPbufferPixels =
 | 
			
		||||
                                            /*Do we need this?*/ 0;
 | 
			
		||||
                                        c->maxPbufferPixels = /*Do we need this?*/ 0;
 | 
			
		||||
                                        /*
 | 
			
		||||
                                         * There is no introspection for this sort of thing
 | 
			
		||||
                                         * with CGL.  What should we do realistically?
 | 
			
		||||
| 
						 | 
				
			
			@ -337,12 +273,10 @@ __glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber)
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    (c - 1)->next = NULL;
 | 
			
		||||
    (c-1)->next = NULL;
 | 
			
		||||
 | 
			
		||||
    if (c - visualConfigs != numConfigs) {
 | 
			
		||||
        FatalError(
 | 
			
		||||
            "numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n",
 | 
			
		||||
            numConfigs, (int)(c - visualConfigs));
 | 
			
		||||
        FatalError("numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n", numConfigs, (int)(c - visualConfigs));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    freeGlCapabilities(&caps);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -230,13 +230,15 @@ DarwinScreenInit(ScreenPtr pScreen, int argc, char **argv)
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO: Make PseudoColor visuals not suck in TrueColor mode
 | 
			
		||||
    //    if(dfb->depth > 8)
 | 
			
		||||
    //        miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
 | 
			
		||||
    if (dfb->depth > 15)
 | 
			
		||||
        miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor,
 | 
			
		||||
                                 RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5,
 | 
			
		||||
                                                              5),
 | 
			
		||||
                                 BM_ARGB(0, 5, 5, 5));
 | 
			
		||||
    // if(dfb->depth > 8)
 | 
			
		||||
    //    miSetVisualTypesAndMasks(8, PseudoColorMask, 8, PseudoColor, 0, 0, 0);
 | 
			
		||||
    //
 | 
			
		||||
    // TODO: Re-add support for 15bit
 | 
			
		||||
    // if (dfb->depth > 15)
 | 
			
		||||
    //    miSetVisualTypesAndMasks(15, TrueColorMask, 5, TrueColor,
 | 
			
		||||
    //                             RM_ARGB(0, 5, 5, 5), GM_ARGB(0, 5, 5,
 | 
			
		||||
    //                                                          5),
 | 
			
		||||
    //                             BM_ARGB(0, 5, 5, 5));
 | 
			
		||||
    if (dfb->depth > 24)
 | 
			
		||||
        miSetVisualTypesAndMasks(24, TrueColorMask, 8, TrueColor,
 | 
			
		||||
                                 RM_ARGB(0, 8, 8, 8), GM_ARGB(0, 8, 8,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -359,6 +359,10 @@ have_depth:
 | 
			
		|||
        dfb->blueMask = 0;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
    // Removed because Mountain Lion removed support for
 | 
			
		||||
    // 15bit backing stores.  We can possibly re-add
 | 
			
		||||
    // this once libXplugin is updated to work around it.
 | 
			
		||||
    case 15:
 | 
			
		||||
        dfb->visuals = TrueColorMask;     //LARGE_VISUALS;
 | 
			
		||||
        dfb->preferredCVC = TrueColor;
 | 
			
		||||
| 
						 | 
				
			
			@ -369,6 +373,7 @@ have_depth:
 | 
			
		|||
        dfb->greenMask = GM_ARGB(0, 5, 5, 5);
 | 
			
		||||
        dfb->blueMask = BM_ARGB(0, 5, 5, 5);
 | 
			
		||||
        break;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    //        case 24:
 | 
			
		||||
    default:
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue