Refactors __glXImageSize and __glXImage3DSize into a single function. It
replaces all calls to the old functions with calls to __glXImageSize
    with the new parameter list.
I have also added 'target' as a parameter. This is a stepping stone to the
    code in patch #2410. Basically, if the texture target is one of
    GL_PROXY_*, the image size is always zero. This gathers all the checks
    for that into a single place. I have *not* modified the existing
    callers to take this into account. They still do their own checks for
    GL_PROXY_*. However, when the generated versions of those functions are
    added to the tree, they *will* rely on that.
The code growth is mainly due to the new 40 line comment before
    __glXImageSize.
I have tested this with a few of the texture using demos and tests from
    Mesa, including tunnel, texdown, and drawpix.
Reviewed by: Adam Jackson, Eric Anholt, and Brian Paul.
			
			
This commit is contained in:
		
							parent
							
								
									e27b3e4ea1
								
							
						
					
					
						commit
						2c82429f89
					
				| 
						 | 
					@ -225,13 +225,10 @@ extern void glxSwapQueryServerStringReply(ClientPtr client,
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 */
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					 */
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extern int __glXTypeSize(GLenum enm);
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					extern int __glXTypeSize(GLenum enm);
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extern int __glXImageSize(GLenum format, GLenum type, GLsizei w, GLsizei h,
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					extern int __glXImageSize(GLenum format, GLenum type,
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			  GLint rowLength, GLint skipRows, GLint alignment);
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					    GLenum target, GLsizei w, GLsizei h, GLsizei d,
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extern int __glXImage3DSize(GLenum format, GLenum type,
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					    GLint imageHeight, GLint rowLength, GLint skipImages, GLint skipRows,
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			    GLsizei w, GLsizei h, GLsizei d,
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					    GLint alignment);
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			    GLint imageHeight, GLint rowLength,
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			    GLint skipImages, GLint skipRows,
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			    GLint alignment);
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extern int __glXCallListsReqSize(GLbyte *pc, Bool swap);
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					extern int __glXCallListsReqSize(GLbyte *pc, Bool swap);
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extern int __glXBitmapReqSize(GLbyte *pc, Bool swap);
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					extern int __glXBitmapReqSize(GLbyte *pc, Bool swap);
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					@ -301,8 +301,9 @@ void __glXDisp_SeparableFilter2D(GLbyte *pc)
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    /* XXX check this usage - internal code called
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					    /* XXX check this usage - internal code called
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    ** a version without the packing parameters
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					    ** a version without the packing parameters
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    */
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					    */
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    image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1,
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					    image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
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			       hdr->rowLength, hdr->skipRows, hdr->alignment);
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								       0, hdr->rowLength, 0, hdr->skipRows,
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								       hdr->alignment);
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    image1len = __GLX_PAD(image1len);
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					    image1len = __GLX_PAD(image1len);
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    glSeparableFilter2D(hdr->target, hdr->internalformat,
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					    glSeparableFilter2D(hdr->target, hdr->internalformat,
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					@ -543,8 +543,9 @@ void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
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    /* XXX check this usage - internal code called
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					    /* XXX check this usage - internal code called
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    ** a version without the packing parameters
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					    ** a version without the packing parameters
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    */
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					    */
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    image1len = __glXImageSize(hdr->format, hdr->type, hdr->width, 1,
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					    image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
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			       hdr->rowLength, hdr->skipRows, hdr->alignment);
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								       0, hdr->rowLength, 0, hdr->skipRows,
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								       hdr->alignment);
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    image1len = __GLX_PAD(image1len);
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					    image1len = __GLX_PAD(image1len);
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						 | 
					
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										117
									
								
								GL/glx/rensize.c
								
								
								
								
							
							
						
						
									
										117
									
								
								GL/glx/rensize.c
								
								
								
								
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					@ -268,19 +268,49 @@ int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap )
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    return 2 * mapsize;
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					    return 2 * mapsize;
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}
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					}
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int __glXImageSize( GLenum format, GLenum type, GLsizei w, GLsizei h,
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					/**
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	       GLint rowLength, GLint skipRows, GLint alignment )
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					 * Calculate the size of an image.
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{
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					 * 
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    return __glXImage3DSize( format, type, w, h, 1, 0, rowLength,
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					 * The size of an image sent to the server from the client or sent from the
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			     0, skipRows, alignment );
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					 * server to the client is calculated.  The size is based on the dimensions
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}
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					 * of the image, the type of pixel data, padding in the image, and the
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					 * alignment requirements of the image.
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/* XXX
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					 * 
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 * This should be folded into __glXImageSize().
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					 * \param format       Format of the pixels.  Same as the \c format parameter
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					 *                     to \c glTexImage1D
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					 * \param type         Type of the pixel data.  Same as the \c type parameter
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					 *                     to \c glTexImage1D
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					 * \param target       Typically the texture target of the image.  If the
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					 *                     target is one of \c GL_PROXY_*, the size returned is
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					 *                     always zero. For uses that do not have a texture target
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					 *                     (e.g, glDrawPixels), zero should be specified.
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					 * \param w            Width of the image data.  Must be >= 1.
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					 * \param h            Height of the image data.  Must be >= 1, even for 1D
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					 *                     images.
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					 * \param d            Depth of the image data.  Must be >= 1, even for 1D or
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					 *                     2D images.
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					 * \param imageHeight  If non-zero, defines the true height of a volumetric
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					 *                     image.  This value will be used instead of \c h for
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					 *                     calculating the size of the image.
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					 * \param rowLength    If non-zero, defines the true width of an image.  This
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					 *                     value will be used instead of \c w for calculating the
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					 *                     size of the image.
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					 * \param skipImages   Number of extra layers of image data in a volumtric
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					 *                     image that are to be skipped before the real data.
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					 * \param skipRows     Number of extra rows of image data in an image that are
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					 *                     to be skipped before the real data.
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					 * \param alignment    Specifies the alignment for the start of each pixel row
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					 *                     in memory.  This value must be one of 1, 2, 4, or 8.
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					 *
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					 * \returns
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					 * The size of the image is returned.  If the specified \c format and \c type
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					 * are invalid, -1 is returned.  If \c target is one of \c GL_PROXY_*, zero
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					 * is returned.
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 */
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					 */
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int __glXImage3DSize( GLenum format, GLenum type, GLsizei w, GLsizei h,
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					int __glXImageSize( GLenum format, GLenum type, GLenum target,
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		      GLsizei d, GLint imageHeight, GLint rowLength,
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							    GLsizei w, GLsizei h, GLsizei d,
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		      GLint skipImages, GLint skipRows, GLint alignment )
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							    GLint imageHeight, GLint rowLength,
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							    GLint skipImages, GLint skipRows, GLint alignment )
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{
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					{
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    GLint bytesPerElement, elementsPerGroup, groupsPerRow;
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					    GLint bytesPerElement, elementsPerGroup, groupsPerRow;
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    GLint groupSize, rowSize, padding, imageSize;
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					    GLint groupSize, rowSize, padding, imageSize;
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					@ -292,6 +322,22 @@ int __glXImage3DSize( GLenum format, GLenum type, GLsizei w, GLsizei h,
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    }
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					    }
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    if (w==0 || h==0 || d == 0) return 0;
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					    if (w==0 || h==0 || d == 0) return 0;
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					    switch( target ) {
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					    case GL_PROXY_TEXTURE_1D:
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					    case GL_PROXY_TEXTURE_2D:
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					    case GL_PROXY_TEXTURE_3D:
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					    case GL_PROXY_TEXTURE_4D_SGIS:
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					    case GL_PROXY_TEXTURE_CUBE_MAP:
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					    case GL_PROXY_TEXTURE_RECTANGLE_ARB:
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					    case GL_PROXY_HISTOGRAM:
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					    case GL_PROXY_COLOR_TABLE:
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					    case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
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					    case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
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					    case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
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					    case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
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						return 0;
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					    }
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    if (type == GL_BITMAP) {
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					    if (type == GL_BITMAP) {
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	if (rowLength > 0) {
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						if (rowLength > 0) {
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	    groupsPerRow = rowLength;
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						    groupsPerRow = rowLength;
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					@ -425,7 +471,8 @@ int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap )
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	skipRows = SWAPL( skipRows );
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						skipRows = SWAPL( skipRows );
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, h, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXBitmapReqSize(GLbyte *pc, Bool swap )
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					int __glXBitmapReqSize(GLbyte *pc, Bool swap )
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					@ -444,8 +491,8 @@ int __glXBitmapReqSize(GLbyte *pc, Bool swap )
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	skipRows = SWAPL( skipRows );
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						skipRows = SWAPL( skipRows );
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, w, h,
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					    return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, 0, w, h, 1,
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		      rowLength, skipRows, alignment );
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							      0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXTexImage1DReqSize(GLbyte *pc, Bool swap )
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					int __glXTexImage1DReqSize(GLbyte *pc, Bool swap )
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					@ -473,7 +520,8 @@ int __glXTexImage1DReqSize(GLbyte *pc, Bool swap )
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    } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
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					    } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
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	return -1;
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						return -1;
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    }
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					    }
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    return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, 1, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXTexImage2DReqSize(GLbyte *pc, Bool swap )
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					int __glXTexImage2DReqSize(GLbyte *pc, Bool swap )
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					@ -503,7 +551,8 @@ int __glXTexImage2DReqSize(GLbyte *pc, Bool swap )
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    } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
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					    } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) {
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	return -1;
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						return -1;
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    }
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					    }
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    return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, h, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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/* XXX this is used elsewhere - should it be exported from glxserver.h? */
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					/* XXX this is used elsewhere - should it be exported from glxserver.h? */
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					@ -614,7 +663,8 @@ int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap )
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	skipRows = SWAPL( skipRows );
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						skipRows = SWAPL( skipRows );
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize( format, type, w, 1, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, 1, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap )
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					int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap )
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					@ -637,7 +687,8 @@ int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap )
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	skipRows = SWAPL( skipRows );
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						skipRows = SWAPL( skipRows );
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize( format, type, w, h, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, h, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXTexImage3DReqSize(GLbyte *pc, Bool swap )
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					int __glXTexImage3DReqSize(GLbyte *pc, Bool swap )
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					@ -672,9 +723,8 @@ int __glXTexImage3DReqSize(GLbyte *pc, Bool swap )
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    if (target == GL_PROXY_TEXTURE_3D || nullImage) {
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					    if (target == GL_PROXY_TEXTURE_3D || nullImage) {
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	return 0;
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						return 0;
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    } else {
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					    } else {
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	return __glXImage3DSize( format, type, w, h, d, imageHeight,
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						return __glXImageSize( format, type, target, w, h, d, imageHeight,
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				 rowLength, skipImages, skipRows,
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								       rowLength, skipImages, skipRows, alignment );
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				 alignment);
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					 | 
				
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    }
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					    }
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}
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					}
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					@ -710,9 +760,8 @@ int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap )
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    if (target == GL_PROXY_TEXTURE_3D) {
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					    if (target == GL_PROXY_TEXTURE_3D) {
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	return 0;
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						return 0;
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    } else {
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					    } else {
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	return __glXImage3DSize( format, type, w, h, d, imageHeight,
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						return __glXImageSize( format, type, target, w, h, d, imageHeight,
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				 rowLength, skipImages, skipRows,
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								       rowLength, skipImages, skipRows, alignment );
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				 alignment);
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					 | 
				
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    }
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					    }
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}
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					}
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					@ -735,7 +784,8 @@ int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap )
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
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					    return __glXImageSize( format, type, 0, w, 1, 1, 
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								   0, rowLength, 0, 0, alignment );
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}
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					}
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int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap )
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					int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap )
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					@ -761,7 +811,8 @@ int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap )
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	alignment = SWAPL( alignment );
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						alignment = SWAPL( alignment );
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    }
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					    }
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    return __glXImageSize ( format, type, w, h, rowLength, skipRows, alignment );
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					    return __glXImageSize( format, type, 0, w, h, 1,
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								   0, rowLength, 0, skipRows, alignment );
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}
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					}
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int __glXConvolutionParameterivSize(GLenum pname)
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					int __glXConvolutionParameterivSize(GLenum pname)
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						 | 
					@ -820,9 +871,11 @@ int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap )
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    }
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					    }
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    /* XXX Should rowLength be used for either or both image? */
 | 
					    /* XXX Should rowLength be used for either or both image? */
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    image1size = __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
 | 
					    image1size = __glXImageSize( format, type, 0, w, 1, 1,
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									 0, rowLength, 0, 0, alignment );
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    image1size = __GLX_PAD(image1size);
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					    image1size = __GLX_PAD(image1size);
 | 
				
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    image2size = __glXImageSize ( format, type, h, 1, rowLength, 0, alignment );
 | 
					    image2size = __glXImageSize( format, type, 0, h, 1, 1,
 | 
				
			||||||
 | 
									 0, rowLength, 0, 0, alignment );
 | 
				
			||||||
    return image1size + image2size;
 | 
					    return image1size + image2size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -876,7 +929,8 @@ int __glXColorTableReqSize(GLbyte *pc, Bool swap )
 | 
				
			||||||
	alignment = SWAPL( alignment );
 | 
						alignment = SWAPL( alignment );
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return __glXImageSize ( format, type, w, 1, rowLength, 0, alignment );
 | 
					    return __glXImageSize( format, type, 0, w, 1, 1,
 | 
				
			||||||
 | 
								   0, rowLength, 0, 0, alignment );
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int __glXColorSubTableReqSize(GLbyte *pc, Bool swap )
 | 
					int __glXColorSubTableReqSize(GLbyte *pc, Bool swap )
 | 
				
			||||||
| 
						 | 
					@ -898,7 +952,8 @@ int __glXColorSubTableReqSize(GLbyte *pc, Bool swap )
 | 
				
			||||||
	alignment = SWAPL( alignment );
 | 
						alignment = SWAPL( alignment );
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return __glXImageSize ( format, type, count, 1, rowLength, 0, alignment );
 | 
					    return __glXImageSize( format, type, 0, count, 1, 1,
 | 
				
			||||||
 | 
								   0, rowLength, 0, 0, alignment );
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap )
 | 
					int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap )
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -51,7 +51,7 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
 | 
					GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return __glXImage3DSize( format, type, w, h, 1, 0, 0, 0, 0, 4 );
 | 
					    return __glXImageSize( format, type, 0, w, h, 1, 0, 0, 0, 0, 4 );
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
| 
						 | 
					@ -1127,8 +1127,8 @@ GLint __glGetTexLevelParameteriv_size(GLenum pname)
 | 
				
			||||||
GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
 | 
					GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
 | 
				
			||||||
			   GLenum type, GLint width, GLint height, GLint depth)
 | 
								   GLenum type, GLint width, GLint height, GLint depth)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return __glXImage3DSize( format, type, width, height, depth,
 | 
					    return __glXImageSize( format, type, target, width, height, depth,
 | 
				
			||||||
			     0, 0, 0, 0, 4 );
 | 
								   0, 0, 0, 0, 4 );
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
GLint __glGetConvolutionParameteriv_size(GLenum pname)
 | 
					GLint __glGetConvolutionParameteriv_size(GLenum pname)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue