Really fix optimized render cases being hit when they shouldn't.
I don't know how this define slipped in there.  Fixes
6fdfd9dad9.
			
			
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				|  | @ -105,9 +105,6 @@ fbCanGetSolid(PicturePtr pict) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| #define fbCanGetSolid(pict) \ | ||||
| (pict->pDrawable != NULL && pict->pDrawable->width == 1 && pict->pDrawable->height == 1) | ||||
| 
 | ||||
| #define fbComposeGetSolid(pict, bits, fmt) { \ | ||||
|     FbBits	*__bits__; \ | ||||
|     FbStride	__stride__; \ | ||||
|  |  | |||
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