fb: replace xallocarray() by calloc()
Only key difference that calloc(), in contrast to rellocarray(),
is zero-initializing. The overhead is hard to measure on today's
machines, and it's safer programming practise to always allocate
zero-initialized, so one can't forget to do it explicitly.
Cocci rule:
    @@
    expression COUNT;
    expression LEN;
    @@
    - xallocarray(COUNT,LEN)
    + calloc(COUNT,LEN)
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
			
			
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			@ -192,7 +192,7 @@ fbCopyNto1(DrawablePtr pSrcDrawable,
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            height = pbox->y2 - pbox->y1;
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            tmpStride = ((width + FB_STIP_MASK) >> FB_STIP_SHIFT);
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            tmp = xallocarray(tmpStride * height, sizeof(FbStip));
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            tmp = calloc(tmpStride * height, sizeof(FbStip));
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            if (!tmp)
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                return;
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			@ -122,7 +122,7 @@ fbGlyphs(CARD8 op,
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    pixman_glyph_cache_freeze (glyphCache);
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    if (n_glyphs > N_STACK_GLYPHS) {
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	if (!(pglyphs = xallocarray(n_glyphs, sizeof(pixman_glyph_t))))
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	if (!(pglyphs = calloc(n_glyphs, sizeof(pixman_glyph_t))))
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	    goto out;
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    }
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