dix: unexport, document and rename GetCurrentRootWindow()
Not used by any drivers, so no need to keep it exported. Also spending it for a better fitter name. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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@ -2928,7 +2928,7 @@ SendEvent(ClientPtr client, DeviceIntPtr d, Window dest, Bool propagate,
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/* If the input focus is PointerRootWin, send the event to where
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* the pointer is if possible, then perhaps propagate up to root. */
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if (inputFocus == PointerRootWin)
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inputFocus = GetCurrentRootWindow(d);
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inputFocus = InputDevCurrentRootWindow(d);
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if (IsParent(inputFocus, spriteWin)) {
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effectiveFocus = inputFocus;
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@ -131,7 +131,7 @@ ProcXIQueryPointer(ClientPtr client)
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.RepType = X_XIQueryPointer,
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.sequenceNumber = client->sequence,
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.length = 6,
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.root = (GetCurrentRootWindow(pDev))->drawable.id,
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.root = (InputDevCurrentRootWindow(pDev))->drawable.id,
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.root_x = double_to_fp1616(pSprite->hot.x),
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.root_y = double_to_fp1616(pSprite->hot.y),
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.child = None
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@ -2692,7 +2692,7 @@ AttachDevice(ClientPtr client, DeviceIntPtr dev, DeviceIntPtr master)
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WindowPtr currentRoot;
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if (dev->spriteInfo->sprite)
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currentRoot = GetCurrentRootWindow(dev);
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currentRoot = InputDevCurrentRootWindow(dev);
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else /* new device auto-set to floating */
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currentRoot = screenInfo.screens[0]->root;
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@ -1444,7 +1444,7 @@ DeviceFocusEvents(DeviceIntPtr dev, WindowPtr from, WindowPtr to, int mode)
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DeviceFocusEvent(dev, XI_FocusOut, mode, NotifyPointer,
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sprite->win);
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DeviceFocusOutEvents(dev, sprite->win,
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GetCurrentRootWindow(dev), mode,
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InputDevCurrentRootWindow(dev), mode,
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NotifyPointer);
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}
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/* Notify all the roots */
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@ -1469,7 +1469,7 @@ DeviceFocusEvents(DeviceIntPtr dev, WindowPtr from, WindowPtr to, int mode)
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DeviceFocusEvent(dev, XI_FocusIn, mode, in,
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screenInfo.screens[i]->root);
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if (to == PointerRootWin) {
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DeviceFocusInEvents(dev, GetCurrentRootWindow(dev), sprite->win,
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DeviceFocusInEvents(dev, InputDevCurrentRootWindow(dev), sprite->win,
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mode, NotifyPointer);
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DeviceFocusEvent(dev, XI_FocusIn, mode, NotifyPointer, sprite->win);
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}
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@ -1480,14 +1480,14 @@ DeviceFocusEvents(DeviceIntPtr dev, WindowPtr from, WindowPtr to, int mode)
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DeviceFocusEvent(dev, XI_FocusOut, mode, NotifyPointer,
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sprite->win);
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DeviceFocusOutEvents(dev, sprite->win,
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GetCurrentRootWindow(dev), mode,
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InputDevCurrentRootWindow(dev), mode,
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NotifyPointer);
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}
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for (i = 0; i < nscreens; i++)
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DeviceFocusEvent(dev, XI_FocusOut, mode, out,
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screenInfo.screens[i]->root);
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if (to->parent != NullWindow)
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DeviceFocusInEvents(dev, GetCurrentRootWindow(dev), to, mode,
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DeviceFocusInEvents(dev, InputDevCurrentRootWindow(dev), to, mode,
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NotifyNonlinearVirtual);
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DeviceFocusEvent(dev, XI_FocusIn, mode, NotifyNonlinear, to);
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if (IsParent(to, sprite->win))
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14
dix/events.c
14
dix/events.c
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@ -1020,7 +1020,7 @@ PostNewCursor(DeviceIntPtr pDev)
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* @return root window where dev's sprite is located
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*/
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WindowPtr
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GetCurrentRootWindow(DeviceIntPtr dev)
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InputDevCurrentRootWindow(DeviceIntPtr dev)
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{
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return RootWindow(dev->spriteInfo->sprite);
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}
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@ -1163,9 +1163,9 @@ EnqueueEvent(InternalEvent *ev, DeviceIntPtr device)
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* must be valid. At this point, it hasn't been filled in yet, so
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* we do it here. The long expression below is necessary to get
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* the current root window; the apparently reasonable alternative
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* GetCurrentRootWindow()->drawable.id doesn't give you the right
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* InputDevCurrentRootWindow()->drawable.id doesn't give you the right
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* answer on the first motion event after a screen change because
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* the data that GetCurrentRootWindow relies on hasn't been
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* the data that InputDevCurrentRootWindow relies on hasn't been
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* updated yet.
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*/
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if (ev->any.type == ET_Motion)
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@ -1704,7 +1704,7 @@ DeactivatePointerGrab(DeviceIntPtr mouse)
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DoEnterLeaveEvents(mouse, mouse->id, grab->window,
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mouse->spriteInfo->sprite->win, NotifyUngrab);
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if (grab->confineTo)
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ConfineCursorToWindow(mouse, GetCurrentRootWindow(mouse), FALSE, FALSE);
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ConfineCursorToWindow(mouse, InputDevCurrentRootWindow(mouse), FALSE, FALSE);
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PostNewCursor(mouse);
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if (!wasImplicit && grab->grabtype == XI2)
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@ -5035,7 +5035,7 @@ ProcGrabPointer(ClientPtr client)
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grab = device->deviceGrab.grab;
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if (grab && grab->confineTo && !confineTo)
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ConfineCursorToWindow(device, GetCurrentRootWindow(device), FALSE, FALSE);
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ConfineCursorToWindow(device, InputDevCurrentRootWindow(device), FALSE, FALSE);
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mask.core = stuff->eventMask;
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@ -5361,7 +5361,7 @@ ProcQueryPointer(ClientPtr client)
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.sequenceNumber = client->sequence,
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.length = 0,
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.mask = event_get_corestate(mouse, keyboard),
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.root = (GetCurrentRootWindow(mouse))->drawable.id,
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.root = (InputDevCurrentRootWindow(mouse))->drawable.id,
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.rootX = pSprite->hot.x,
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.rootY = pSprite->hot.y,
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.child = None
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@ -5528,7 +5528,7 @@ ProcSendEvent(ClientPtr client)
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/* If the input focus is PointerRootWin, send the event to where
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the pointer is if possible, then perhaps propagate up to root. */
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if (inputFocus == PointerRootWin)
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inputFocus = GetCurrentRootWindow(dev);
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inputFocus = InputDevCurrentRootWindow(dev);
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if (IsParent(inputFocus, pSprite->win)) {
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effectiveFocus = inputFocus;
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@ -385,4 +385,13 @@ CursorPtr InputDevGetSpriteCursor(DeviceIntPtr pDev)
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void ConfineToShape(RegionPtr region, int *px, int *py)
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_X_ATTRIBUTE_NONNULL_ARG(1,2,3);
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/*
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* @brief get root window the input device is currently on
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*
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* @param pDev pointer to input device structure
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* @return pointer to current root window
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*/
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WindowPtr InputDevCurrentRootWindow(DeviceIntPtr pDev)
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_X_ATTRIBUTE_NONNULL_ARG(1);
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#endif /* _XSERVER_INPUT_PRIV_H */
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@ -235,9 +235,6 @@ extern _X_EXPORT Bool
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IsParent(WindowPtr /* maybeparent */ ,
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WindowPtr /* child */ );
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extern _X_EXPORT WindowPtr
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GetCurrentRootWindow(DeviceIntPtr pDev);
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extern _X_EXPORT WindowPtr
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GetSpriteWindow(DeviceIntPtr pDev);
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@ -22,6 +22,7 @@
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#include <dix-config.h>
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#include "dix/cursor_priv.h"
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#include "dix/input_priv.h"
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#include "randrstr.h"
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#include "inputstr.h"
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@ -145,7 +146,7 @@ RRPointerScreenConfigured(ScreenPtr pScreen)
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for (pDev = inputInfo.devices; pDev; pDev = pDev->next) {
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if (IsPointerDevice(pDev)) {
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pRoot = GetCurrentRootWindow(pDev);
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pRoot = InputDevCurrentRootWindow(pDev);
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pCurrentScreen = pRoot ? pRoot->drawable.pScreen : NULL;
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if (pScreen == pCurrentScreen) {
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