From 34e6e60105796ad015469c10921c5ff09acf7eb0 Mon Sep 17 00:00:00 2001 From: Adam Jackson Date: Tue, 2 Jul 2013 12:33:36 -0400 Subject: [PATCH] glx: Remove support for NV_vertex_program and NV_fragment_program Mesa doesn't implement these anymore, never really did outside of swrast anyway. Reviewed-by: Eric Anholt Signed-off-by: Adam Jackson --- glx/glxscreens.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/glx/glxscreens.c b/glx/glxscreens.c index 6a07af9af..78769f401 100644 --- a/glx/glxscreens.c +++ b/glx/glxscreens.c @@ -128,7 +128,6 @@ static const char GLServerExtensions[] = "GL_NV_blend_square " "GL_NV_depth_clamp " "GL_NV_fog_distance " - "GL_NV_fragment_program " "GL_NV_fragment_program_option " "GL_NV_fragment_program2 " "GL_NV_light_max_exponent " @@ -139,9 +138,6 @@ static const char GLServerExtensions[] = "GL_NV_texture_env_combine4 " "GL_NV_texture_expand_normal " "GL_NV_texture_rectangle " - "GL_NV_vertex_program " - "GL_NV_vertex_program1_1 " - "GL_NV_vertex_program2 " "GL_NV_vertex_program2_option " "GL_NV_vertex_program3 " "GL_OES_compressed_paletted_texture "