dix: improve code flow in TryClientEvents, better debugging messages.
Instead of a massive if (blah && blah), return early where possible. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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6fb01c8286
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38
dix/events.c
38
dix/events.c
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@ -1891,14 +1891,35 @@ TryClientEvents (ClientPtr client, DeviceIntPtr dev, xEvent *pEvents,
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int type;
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int type;
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#ifdef DEBUG_EVENTS
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#ifdef DEBUG_EVENTS
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ErrorF("[dix] Event([%d, %d], mask=0x%x), client=%d",
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ErrorF("[dix] Event([%d, %d], mask=0x%lx), client=%d%s",
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pEvents->u.u.type, pEvents->u.u.detail, mask, client->index);
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pEvents->u.u.type, pEvents->u.u.detail, mask,
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client ? client->index : -1,
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(client && client->clientGone) ? " (gone)" : "");
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#endif
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#endif
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if ((client) && (client != serverClient) && (!client->clientGone) &&
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((filter == CantBeFiltered) || (mask & filter)))
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if (!client || client == serverClient || client->clientGone) {
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#ifdef DEBUG_EVENTS
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ErrorF(" not delivered to fake/dead client\n");
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#endif
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return 0;
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}
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if (filter != CantBeFiltered && !(mask & filter))
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{
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{
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#ifdef DEBUG_EVENTS
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ErrorF(" filtered\n");
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#endif
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return 0;
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}
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if (grab && !SameClient(grab, client))
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if (grab && !SameClient(grab, client))
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{
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#ifdef DEBUG_EVENTS
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ErrorF(" not delivered due to grab\n");
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#endif
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return -1; /* don't send, but notify caller */
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return -1; /* don't send, but notify caller */
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}
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type = pEvents->u.u.type;
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type = pEvents->u.u.type;
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if (type == MotionNotify)
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if (type == MotionNotify)
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{
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{
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@ -1927,6 +1948,7 @@ TryClientEvents (ClientPtr client, DeviceIntPtr dev, xEvent *pEvents,
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((deviceKeyButtonPointer*)pEvents, mask) != 0)
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((deviceKeyButtonPointer*)pEvents, mask) != 0)
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return 1;
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return 1;
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}
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}
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type &= 0177;
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type &= 0177;
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if (type != KeymapNotify)
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if (type != KeymapNotify)
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{
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{
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@ -1947,14 +1969,6 @@ TryClientEvents (ClientPtr client, DeviceIntPtr dev, xEvent *pEvents,
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ErrorF("[dix] delivered\n");
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ErrorF("[dix] delivered\n");
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#endif
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#endif
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return 1;
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return 1;
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}
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else
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{
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#ifdef DEBUG_EVENTS
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ErrorF("[dix] \n");
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#endif
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return 0;
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}
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}
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}
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/**
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/**
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