mipointer: remember to update pointer location
Update pointer location so it doesn't get quickly reset by the next pointer update.
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aabc087998
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3da918a16c
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@ -484,4 +484,8 @@ miPointerMoved (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y,
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if(!miPointer.pCursor->bits->emptyMask)
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if(!miPointer.pCursor->bits->emptyMask)
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(*pScreenPriv->spriteFuncs->MoveCursor) (pScreen, x, y);
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(*pScreenPriv->spriteFuncs->MoveCursor) (pScreen, x, y);
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}
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}
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miPointer.x = x;
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miPointer.y = y;
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miPointer.pScreen = pScreen;
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}
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}
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