glamor: Make a bunch of single-file glamor functions static.
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@ -2,6 +2,10 @@
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#include "glamor_priv.h"
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static void
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glamor_get_transform_extent_from_box(struct pixman_box32 *box,
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struct pixman_transform *transform);
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static inline glamor_pixmap_private *
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__glamor_large(glamor_pixmap_private *pixmap_priv) {
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assert(glamor_pixmap_priv_is_large(pixmap_priv));
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@ -681,7 +685,7 @@ glamor_compute_clipped_regions(PixmapPtr pixmap,
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/* XXX overflow still exist. maybe we need to change to use region32.
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* by default. Or just use region32 for repeat cases?
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**/
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glamor_pixmap_clipped_regions *
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static glamor_pixmap_clipped_regions *
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glamor_compute_transform_clipped_regions(PixmapPtr pixmap,
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struct pixman_transform *transform,
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RegionPtr region, int *n_region,
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@ -876,7 +880,7 @@ glamor_merge_clipped_regions(PixmapPtr pixmap,
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* boundary and can avoid some overhead.
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*
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**/
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Bool
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static Bool
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glamor_get_transform_block_size(struct pixman_transform *transform,
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int block_w, int block_h,
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int *transformed_block_w,
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@ -925,7 +929,7 @@ glamor_get_transform_block_size(struct pixman_transform *transform,
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p.v[0] = x; \
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p.v[1] = y; \
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p.v[2] = 1.0; } while (0)
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void
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static void
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glamor_get_transform_extent_from_box(struct pixman_box32 *box,
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struct pixman_transform *transform)
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{
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@ -660,12 +660,6 @@ void glamor_composite(CARD8 op,
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void glamor_composite_rects(CARD8 op,
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PicturePtr pDst,
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xRenderColor *color, int nRect, xRectangle *rects);
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PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
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PicturePtr source,
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int x_source,
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int y_source, int width, int height);
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void *glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
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/* glamor_trapezoid.c */
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void glamor_trapezoids(CARD8 op,
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@ -741,14 +735,6 @@ glamor_compute_clipped_regions_ext(PixmapPtr pixmap,
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int inner_block_w, int inner_block_h,
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int reverse, int upsidedown);
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glamor_pixmap_clipped_regions *
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glamor_compute_transform_clipped_regions(PixmapPtr pixmap,
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struct pixman_transform *transform,
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RegionPtr region,
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int *n_region, int dx, int dy,
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int repeat_type, int reverse,
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int upsidedown);
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Bool glamor_composite_largepixmap_region(CARD8 op,
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PicturePtr source,
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PicturePtr mask,
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@ -764,14 +750,6 @@ Bool glamor_composite_largepixmap_region(CARD8 op,
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INT16 x_dest, INT16 y_dest,
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CARD16 width, CARD16 height);
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Bool glamor_get_transform_block_size(struct pixman_transform *transform,
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int block_w, int block_h,
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int *transformed_block_w,
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int *transformed_block_h);
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void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
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struct pixman_transform *transform);
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/**
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* Upload a picture to gl texture. Similar to the
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* glamor_upload_pixmap_to_texture. Used in rendering.
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@ -604,7 +604,7 @@ glamor_composite_with_copy(CARD8 op,
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return ret;
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}
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void *
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static void *
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glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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@ -1238,7 +1238,7 @@ glamor_composite_with_shader(CARD8 op,
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return ret;
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}
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PicturePtr
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static PicturePtr
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glamor_convert_gradient_picture(ScreenPtr screen,
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PicturePtr source,
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int x_source,
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