EXA: Make sure damage tracking code is inactive if the driver manages pixmaps.
It was always supposed to be like that... It was only recently pointed out (in a rather convoluted way) that it was not in fact the case.
This commit is contained in:
parent
073116cc44
commit
4212599c92
28
exa/exa.c
28
exa/exa.c
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@ -159,7 +159,7 @@ exaPixmapDirty (PixmapPtr pPix, int x1, int y1, int x2, int y2)
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RegionPtr pDamageReg;
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RegionRec region;
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if (!pExaPixmap)
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if (!pExaPixmap || !pExaPixmap->pDamage)
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return;
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box.x1 = max(x1, 0);
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@ -334,6 +334,7 @@ exaCreatePixmap(ScreenPtr pScreen, int w, int h, int depth,
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paddedWidth, NULL);
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pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED;
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pExaPixmap->fb_ptr = NULL;
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pExaPixmap->pDamage = NULL;
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} else {
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pExaPixmap->driverPriv = NULL;
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/* Scratch pixmaps may have w/h equal to zero, and may not be
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@ -358,22 +359,23 @@ exaCreatePixmap(ScreenPtr pScreen, int w, int h, int depth,
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fbDestroyPixmap(pPixmap);
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return NULL;
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}
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/* Set up damage tracking */
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pExaPixmap->pDamage = DamageCreate (ExaDamageReport, NULL,
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DamageReportRawRegion, TRUE,
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pScreen, pPixmap);
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if (pExaPixmap->pDamage == NULL) {
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fbDestroyPixmap (pPixmap);
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return NULL;
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}
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DamageRegister (&pPixmap->drawable, pExaPixmap->pDamage);
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DamageSetReportAfterOp (pExaPixmap->pDamage, TRUE);
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}
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pExaPixmap->area = NULL;
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/* Set up damage tracking */
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pExaPixmap->pDamage = DamageCreate (ExaDamageReport, NULL, DamageReportRawRegion, TRUE,
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pScreen, pPixmap);
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if (pExaPixmap->pDamage == NULL) {
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fbDestroyPixmap (pPixmap);
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return NULL;
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}
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DamageRegister (&pPixmap->drawable, pExaPixmap->pDamage);
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DamageSetReportAfterOp (pExaPixmap->pDamage, TRUE);
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/* None of the pixmap bits are valid initially */
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REGION_NULL(pScreen, &pExaPixmap->validSys);
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REGION_NULL(pScreen, &pExaPixmap->validFB);
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@ -144,7 +144,6 @@ exaDoPutImage (DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y,
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ExaScreenPriv (pDrawable->pScreen);
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PixmapPtr pPix = exaGetDrawablePixmap (pDrawable);
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ExaPixmapPriv(pPix);
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ExaMigrationRec pixmaps[1];
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RegionPtr pClip;
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BoxPtr pbox;
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int nbox;
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@ -166,11 +165,16 @@ exaDoPutImage (DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y,
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if (pExaScr->swappedOut)
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return FALSE;
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pixmaps[0].as_dst = TRUE;
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pixmaps[0].as_src = FALSE;
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pixmaps[0].pPix = pPix;
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pixmaps[0].pReg = DamagePendingRegion(pExaPixmap->pDamage);
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exaDoMigration (pixmaps, 1, TRUE);
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if (pExaPixmap->pDamage) {
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ExaMigrationRec pixmaps[1];
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pixmaps[0].as_dst = TRUE;
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pixmaps[0].as_src = FALSE;
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pixmaps[0].pPix = pPix;
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pixmaps[0].pReg = DamagePendingRegion(pExaPixmap->pDamage);
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exaDoMigration (pixmaps, 1, TRUE);
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}
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pPix = exaGetOffscreenPixmap (pDrawable, &xoff, &yoff);
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@ -297,14 +301,19 @@ exaShmPutImage(DrawablePtr pDrawable, GCPtr pGC, int depth, unsigned int format,
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.x2 = pDrawable->x + dx + sw, .y2 = pDrawable->y + dy + sh };
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RegionRec region;
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int xoff, yoff;
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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RegionPtr pending_damage = NULL;
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REGION_INIT(pScreen, ®ion, &box, 1);
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if (pExaPixmap->pDamage)
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pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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exaGetDrawableDeltas(pDrawable, pPixmap, &xoff, &yoff);
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if (pending_damage) {
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REGION_INIT(pScreen, ®ion, &box, 1);
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REGION_TRANSLATE(pScreen, ®ion, xoff, yoff);
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REGION_UNION(pScreen, pending_damage, pending_damage, ®ion);
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exaGetDrawableDeltas(pDrawable, pPixmap, &xoff, &yoff);
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REGION_TRANSLATE(pScreen, ®ion, xoff, yoff);
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REGION_UNION(pScreen, pending_damage, pending_damage, ®ion);
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}
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if (!exaDoShmPutImage(pDrawable, pGC, depth, format, w, h, sx, sy, sw, sh,
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dx, dy, data)) {
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@ -318,10 +327,12 @@ exaShmPutImage(DrawablePtr pDrawable, GCPtr pGC, int depth, unsigned int format,
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exaFinishAccess(pDrawable, EXA_PREPARE_DEST);
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}
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REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff);
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DamageDamageRegion(pDrawable, ®ion);
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if (pending_damage) {
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REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff);
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DamageDamageRegion(pDrawable, ®ion);
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REGION_UNINIT(pScreen, ®ion);
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REGION_UNINIT(pScreen, ®ion);
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}
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}
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ShmFuncs exaShmFuncs = { NULL, exaShmPutImage };
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@ -968,16 +979,23 @@ exaImageGlyphBlt (DrawablePtr pDrawable,
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FbBits depthMask;
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PixmapPtr pPixmap = exaGetDrawablePixmap(pDrawable);
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ExaPixmapPriv(pPixmap);
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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BoxRec extents = *REGION_EXTENTS(pScreen, pending_damage);
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RegionPtr pending_damage = NULL;
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BoxRec extents;
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int xoff, yoff;
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if (extents.x1 >= extents.x2 || extents.y1 >= extents.y2)
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return;
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if (pExaPixmap->pDamage)
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pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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depthMask = FbFullMask(pDrawable->depth);
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if (pending_damage) {
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extents = *REGION_EXTENTS(pScreen, pending_damage);
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if ((pGC->planemask & depthMask) != depthMask)
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if (extents.x1 >= extents.x2 || extents.y1 >= extents.y2)
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return;
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depthMask = FbFullMask(pDrawable->depth);
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}
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if (!pending_damage || (pGC->planemask & depthMask) != depthMask)
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{
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ExaCheckImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppciInit, pglyphBase);
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return;
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180
exa/exa_render.c
180
exa/exa_render.c
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@ -466,65 +466,67 @@ exaCompositeRects(CARD8 op,
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{
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PixmapPtr pPixmap = exaGetDrawablePixmap(pDst->pDrawable);
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ExaPixmapPriv(pPixmap);
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int xoff, yoff;
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int x1 = MAXSHORT;
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int y1 = MAXSHORT;
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int x2 = MINSHORT;
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int y2 = MINSHORT;
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RegionRec region;
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RegionPtr pending_damage;
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BoxRec box;
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int n;
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ExaCompositeRectPtr r;
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/* We have to manage the damage ourselves, since CompositeRects isn't
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* something in the screen that can be managed by the damage extension,
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* and EXA depends on damage to track what needs to be migrated between
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* offscreen and onscreen.
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*/
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if (pExaPixmap->pDamage) {
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int xoff, yoff;
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int x1 = MAXSHORT;
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int y1 = MAXSHORT;
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int x2 = MINSHORT;
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int y2 = MINSHORT;
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RegionPtr pending_damage;
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BoxRec box;
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/* We have to manage the damage ourselves, since CompositeRects isn't
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* something in the screen that can be managed by the damage extension,
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* and EXA depends on damage to track what needs to be migrated between
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* offscreen and onscreen.
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*/
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/* Compute the overall extents of the composited region - we're making
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* the assumption here that we are compositing a bunch of glyphs that
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* cluster closely together and damaging each glyph individually would
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* be a loss compared to damaging the bounding box.
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*/
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n = nrect;
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r = rects;
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while (n--) {
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int rect_x2 = r->xDst + r->width;
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int rect_y2 = r->yDst + r->width;
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/* Compute the overall extents of the composited region - we're making
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* the assumption here that we are compositing a bunch of glyphs that
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* cluster closely together and damaging each glyph individually would
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* be a loss compared to damaging the bounding box.
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*/
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n = nrect;
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r = rects;
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while (n--) {
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int rect_x2 = r->xDst + r->width;
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int rect_y2 = r->yDst + r->width;
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if (r->xDst < x1) x1 = r->xDst;
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if (r->xDst < y1) y1 = r->xDst;
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if (rect_x2 > x2) x2 = rect_x2;
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if (rect_y2 > y2) y2 = rect_y2;
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r++;
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if (r->xDst < x1) x1 = r->xDst;
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if (r->xDst < y1) y1 = r->xDst;
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if (rect_x2 > x2) x2 = rect_x2;
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if (rect_y2 > y2) y2 = rect_y2;
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r++;
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}
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if (x2 <= x1 && y2 <= y1)
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return;
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box.x1 = x1;
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box.x2 = x2 < MAXSHORT ? x2 : MAXSHORT;
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box.y1 = y1;
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box.y2 = y2 < MAXSHORT ? y2 : MAXSHORT;
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/* The pixmap migration code relies on pendingDamage indicating
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* the bounds of the current rendering, so we need to force
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* the actual damage into that region before we do anything, and
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* (see use of DamagePendingRegion in exaCopyDirty)
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*/
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REGION_INIT(pScreen, ®ion, &box, 1);
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exaGetDrawableDeltas(pDst->pDrawable, pPixmap, &xoff, &yoff);
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REGION_TRANSLATE(pScreen, ®ion, xoff, yoff);
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pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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REGION_UNION(pScreen, pending_damage, pending_damage, ®ion);
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REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff);
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}
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if (x2 <= x1 && y2 <= y1)
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return;
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box.x1 = x1;
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box.x2 = x2 < MAXSHORT ? x2 : MAXSHORT;
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box.y1 = y1;
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box.y2 = y2 < MAXSHORT ? y2 : MAXSHORT;
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/* The pixmap migration code relies on pendingDamage indicating
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* the bounds of the current rendering, so we need to force
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* the actual damage into that region before we do anything, and
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* (see use of DamagePendingRegion in exaCopyDirty)
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*/
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REGION_INIT(pScreen, ®ion, &box, 1);
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exaGetDrawableDeltas(pDst->pDrawable, pPixmap, &xoff, &yoff);
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REGION_TRANSLATE(pScreen, ®ion, xoff, yoff);
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pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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REGION_UNION(pScreen, pending_damage, pending_damage, ®ion);
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REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff);
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/************************************************************/
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@ -546,14 +548,16 @@ exaCompositeRects(CARD8 op,
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/************************************************************/
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/* Now we have to flush the damage out from pendingDamage => damage
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* Calling DamageDamageRegion has that effect. (We could pass
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* in an empty region here, but we pass in the same region we
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* use above; the effect is the same.)
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*/
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if (pExaPixmap->pDamage) {
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/* Now we have to flush the damage out from pendingDamage => damage
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* Calling DamageDamageRegion has that effect. (We could pass
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* in an empty region here, but we pass in the same region we
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* use above; the effect is the same.)
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*/
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DamageDamageRegion(pDst->pDrawable, ®ion);
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REGION_UNINIT(pScreen, ®ion);
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DamageDamageRegion(pDst->pDrawable, ®ion);
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REGION_UNINIT(pScreen, ®ion);
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}
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}
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static int
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@ -1067,23 +1071,26 @@ exaTrapezoids (CARD8 op, PicturePtr pSrc, PicturePtr pDst,
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DrawablePtr pDraw = pDst->pDrawable;
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PixmapPtr pixmap = exaGetDrawablePixmap (pDraw);
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ExaPixmapPriv (pixmap);
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RegionRec migration;
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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int xoff, yoff;
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exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff);
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if (pExaPixmap->pDamage) {
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RegionRec migration;
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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int xoff, yoff;
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xoff += pDraw->x;
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yoff += pDraw->y;
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exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff);
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bounds.x1 += xoff;
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bounds.y1 += yoff;
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bounds.x2 += xoff;
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bounds.y2 += yoff;
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xoff += pDraw->x;
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yoff += pDraw->y;
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REGION_INIT(pScreen, &migration, &bounds, 1);
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REGION_UNION(pScreen, pending_damage, pending_damage, &migration);
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REGION_UNINIT(pScreen, &migration);
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bounds.x1 += xoff;
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bounds.y1 += yoff;
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bounds.x2 += xoff;
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bounds.y2 += yoff;
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REGION_INIT(pScreen, &migration, &bounds, 1);
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REGION_UNION(pScreen, pending_damage, pending_damage, &migration);
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REGION_UNINIT(pScreen, &migration);
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}
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exaPrepareAccess(pDraw, EXA_PREPARE_DEST);
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@ -1170,23 +1177,26 @@ exaTriangles (CARD8 op, PicturePtr pSrc, PicturePtr pDst,
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DrawablePtr pDraw = pDst->pDrawable;
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PixmapPtr pixmap = exaGetDrawablePixmap (pDraw);
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ExaPixmapPriv (pixmap);
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RegionRec migration;
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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int xoff, yoff;
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exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff);
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if (pExaPixmap->pDamage) {
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RegionRec migration;
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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int xoff, yoff;
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xoff += pDraw->x;
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yoff += pDraw->y;
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exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff);
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bounds.x1 += xoff;
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bounds.y1 += yoff;
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bounds.x2 += xoff;
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bounds.y2 += yoff;
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xoff += pDraw->x;
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yoff += pDraw->y;
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REGION_INIT(pScreen, &migration, &bounds, 1);
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REGION_UNION(pScreen, pending_damage, pending_damage, &migration);
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REGION_UNINIT(pScreen, &migration);
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bounds.x1 += xoff;
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bounds.y1 += yoff;
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bounds.x2 += xoff;
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bounds.y2 += yoff;
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REGION_INIT(pScreen, &migration, &bounds, 1);
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REGION_UNION(pScreen, pending_damage, pending_damage, &migration);
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REGION_UNINIT(pScreen, &migration);
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}
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exaPrepareAccess(pDraw, EXA_PREPARE_DEST);
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(*ps->AddTriangles) (pDst, 0, 0, ntri, tris);
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@ -104,8 +104,8 @@ ExaCheckPutImage (DrawablePtr pDrawable, GCPtr pGC, int depth,
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pGC->alu))
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exaPrepareAccess (pDrawable, EXA_PREPARE_DEST);
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else
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exaPrepareAccessReg (pDrawable, EXA_PREPARE_DEST,
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DamagePendingRegion(pExaPixmap->pDamage));
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exaPrepareAccessReg (pDrawable, EXA_PREPARE_DEST, pExaPixmap->pDamage ?
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DamagePendingRegion(pExaPixmap->pDamage) : NULL);
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fbPutImage (pDrawable, pGC, depth, x, y, w, h, leftPad, format, bits);
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exaFinishAccess (pDrawable, EXA_PREPARE_DEST);
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}
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@ -362,23 +362,22 @@ ExaCheckComposite (CARD8 op,
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CARD32
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exaGetPixmapFirstPixel (PixmapPtr pPixmap)
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{
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ExaScreenPriv(pPixmap->drawable.pScreen);
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CARD32 pixel;
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void *fb;
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Bool need_finish = FALSE;
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BoxRec box;
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RegionRec migration;
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ExaPixmapPriv (pPixmap);
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Bool sys_valid = !miPointInRegion(&pExaPixmap->validSys, 0, 0, &box);
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Bool damaged = miPointInRegion(DamageRegion(pExaPixmap->pDamage), 0, 0,
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&box);
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Bool sys_valid = pExaPixmap->pDamage &&
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!miPointInRegion(&pExaPixmap->validSys, 0, 0, &box);
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Bool damaged = pExaPixmap->pDamage &&
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miPointInRegion(DamageRegion(pExaPixmap->pDamage), 0, 0, &box);
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Bool offscreen = exaPixmapIsOffscreen(pPixmap);
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fb = pExaPixmap->sys_ptr;
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/* Try to avoid framebuffer readbacks */
|
||||
if (pExaScr->info->CreatePixmap ||
|
||||
(!offscreen && !sys_valid && !damaged) ||
|
||||
if ((!offscreen && !sys_valid && !damaged) ||
|
||||
(offscreen && (!sys_valid || damaged)))
|
||||
{
|
||||
box.x1 = 0;
|
||||
|
|
Loading…
Reference in New Issue