exa: don't need to check for NULL pointer if we already assumed it has a value

the alternative would be to check ps in the beginning of the function.

Signed-off-by: Tiago Vignatti <tiago.vignatti@nokia.com>
Acked-by: Michel Dänzer <michel@daenzer.net>
This commit is contained in:
Tiago Vignatti 2010-04-19 20:34:30 +03:00
parent 96784f4fcb
commit 471f350c99

View File

@ -779,14 +779,12 @@ exaCloseScreen(int i, ScreenPtr pScreen)
unwrap(pExaScr, pScreen, BitmapToRegion); unwrap(pExaScr, pScreen, BitmapToRegion);
unwrap(pExaScr, pScreen, CreateScreenResources); unwrap(pExaScr, pScreen, CreateScreenResources);
#ifdef RENDER #ifdef RENDER
if (ps) { unwrap(pExaScr, ps, Composite);
unwrap(pExaScr, ps, Composite); if (pExaScr->SavedGlyphs)
if (pExaScr->SavedGlyphs) unwrap(pExaScr, ps, Glyphs);
unwrap(pExaScr, ps, Glyphs); unwrap(pExaScr, ps, Trapezoids);
unwrap(pExaScr, ps, Trapezoids); unwrap(pExaScr, ps, Triangles);
unwrap(pExaScr, ps, Triangles); unwrap(pExaScr, ps, AddTraps);
unwrap(pExaScr, ps, AddTraps);
}
#endif #endif
xfree (pExaScr); xfree (pExaScr);