exa: don't need to check for NULL pointer if we already assumed it has a value
the alternative would be to check ps in the beginning of the function. Signed-off-by: Tiago Vignatti <tiago.vignatti@nokia.com> Acked-by: Michel Dänzer <michel@daenzer.net>
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parent
96784f4fcb
commit
471f350c99
14
exa/exa.c
14
exa/exa.c
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@ -779,14 +779,12 @@ exaCloseScreen(int i, ScreenPtr pScreen)
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unwrap(pExaScr, pScreen, BitmapToRegion);
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unwrap(pExaScr, pScreen, BitmapToRegion);
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unwrap(pExaScr, pScreen, CreateScreenResources);
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unwrap(pExaScr, pScreen, CreateScreenResources);
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#ifdef RENDER
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#ifdef RENDER
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if (ps) {
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unwrap(pExaScr, ps, Composite);
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unwrap(pExaScr, ps, Composite);
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if (pExaScr->SavedGlyphs)
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if (pExaScr->SavedGlyphs)
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unwrap(pExaScr, ps, Glyphs);
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unwrap(pExaScr, ps, Glyphs);
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unwrap(pExaScr, ps, Trapezoids);
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unwrap(pExaScr, ps, Trapezoids);
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unwrap(pExaScr, ps, Triangles);
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unwrap(pExaScr, ps, Triangles);
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unwrap(pExaScr, ps, AddTraps);
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unwrap(pExaScr, ps, AddTraps);
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}
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#endif
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#endif
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xfree (pExaScr);
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xfree (pExaScr);
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