mi: unexport miPointerInvalidateSprite()
Not used by any drivers, so no need to keep it exported. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net> Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1505>
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				|  | @ -32,6 +32,7 @@ | ||||||
| #include "dix/dix_priv.h" | #include "dix/dix_priv.h" | ||||||
| #include "dix/exevents_priv.h" | #include "dix/exevents_priv.h" | ||||||
| #include "dix/input_priv.h" | #include "dix/input_priv.h" | ||||||
|  | #include "mi/mipointer_priv.h" | ||||||
| 
 | 
 | ||||||
| #include <inputstr.h> | #include <inputstr.h> | ||||||
| #include <xkbsrv.h> | #include <xkbsrv.h> | ||||||
|  |  | ||||||
|  | @ -90,12 +90,6 @@ extern _X_EXPORT ScreenPtr | ||||||
| miPointerSetPosition(DeviceIntPtr pDev, int mode, double *x, double *y, | miPointerSetPosition(DeviceIntPtr pDev, int mode, double *x, double *y, | ||||||
|                      int *nevents, InternalEvent *events); |                      int *nevents, InternalEvent *events); | ||||||
| 
 | 
 | ||||||
| /* Invalidate current sprite, forcing reload on next
 |  | ||||||
|  * sprite setting (window crossing, grab action, etc) |  | ||||||
|  */ |  | ||||||
| extern _X_EXPORT void |  | ||||||
| miPointerInvalidateSprite(DeviceIntPtr pDev); |  | ||||||
| 
 |  | ||||||
| /* Sets whether the sprite should be updated immediately on pointer moves */ | /* Sets whether the sprite should be updated immediately on pointer moves */ | ||||||
| extern _X_EXPORT Bool | extern _X_EXPORT Bool | ||||||
| miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait); | miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait); | ||||||
|  |  | ||||||
|  | @ -17,4 +17,9 @@ void miPointerWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y); | ||||||
| void miPointerSetScreen(DeviceIntPtr pDev, int screen_num, int x, int y); | void miPointerSetScreen(DeviceIntPtr pDev, int screen_num, int x, int y); | ||||||
| void miPointerUpdateSprite(DeviceIntPtr pDev); | void miPointerUpdateSprite(DeviceIntPtr pDev); | ||||||
| 
 | 
 | ||||||
|  |  /* Invalidate current sprite, forcing reload on next
 | ||||||
|  |   * sprite setting (window crossing, grab action, etc) | ||||||
|  |   */ | ||||||
|  | void miPointerInvalidateSprite(DeviceIntPtr pDev); | ||||||
|  | 
 | ||||||
| #endif /* _XSERVER_MI_MIPOINTER_PRIV_H */ | #endif /* _XSERVER_MI_MIPOINTER_PRIV_H */ | ||||||
|  |  | ||||||
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