mi: unexport miPointerInvalidateSprite()
Not used by any drivers, so no need to keep it exported. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net> Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1505>
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@ -32,6 +32,7 @@
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#include "dix/dix_priv.h"
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#include "dix/exevents_priv.h"
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#include "dix/input_priv.h"
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#include "mi/mipointer_priv.h"
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#include <inputstr.h>
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#include <xkbsrv.h>
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@ -90,12 +90,6 @@ extern _X_EXPORT ScreenPtr
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miPointerSetPosition(DeviceIntPtr pDev, int mode, double *x, double *y,
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int *nevents, InternalEvent *events);
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/* Invalidate current sprite, forcing reload on next
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* sprite setting (window crossing, grab action, etc)
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*/
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extern _X_EXPORT void
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miPointerInvalidateSprite(DeviceIntPtr pDev);
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/* Sets whether the sprite should be updated immediately on pointer moves */
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extern _X_EXPORT Bool
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miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait);
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@ -17,4 +17,9 @@ void miPointerWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y);
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void miPointerSetScreen(DeviceIntPtr pDev, int screen_num, int x, int y);
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void miPointerUpdateSprite(DeviceIntPtr pDev);
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/* Invalidate current sprite, forcing reload on next
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* sprite setting (window crossing, grab action, etc)
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*/
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void miPointerInvalidateSprite(DeviceIntPtr pDev);
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#endif /* _XSERVER_MI_MIPOINTER_PRIV_H */
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