mi: unexport miPointerInvalidateSprite()

Not used by any drivers, so no need to keep it exported.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1505>
This commit is contained in:
Enrico Weigelt, metux IT consult 2024-04-23 11:29:59 +02:00 committed by Marge Bot
parent fdd509f345
commit 4933780f28
3 changed files with 6 additions and 6 deletions

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@ -32,6 +32,7 @@
#include "dix/dix_priv.h"
#include "dix/exevents_priv.h"
#include "dix/input_priv.h"
#include "mi/mipointer_priv.h"
#include <inputstr.h>
#include <xkbsrv.h>

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@ -90,12 +90,6 @@ extern _X_EXPORT ScreenPtr
miPointerSetPosition(DeviceIntPtr pDev, int mode, double *x, double *y,
int *nevents, InternalEvent *events);
/* Invalidate current sprite, forcing reload on next
* sprite setting (window crossing, grab action, etc)
*/
extern _X_EXPORT void
miPointerInvalidateSprite(DeviceIntPtr pDev);
/* Sets whether the sprite should be updated immediately on pointer moves */
extern _X_EXPORT Bool
miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait);

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@ -17,4 +17,9 @@ void miPointerWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y);
void miPointerSetScreen(DeviceIntPtr pDev, int screen_num, int x, int y);
void miPointerUpdateSprite(DeviceIntPtr pDev);
/* Invalidate current sprite, forcing reload on next
* sprite setting (window crossing, grab action, etc)
*/
void miPointerInvalidateSprite(DeviceIntPtr pDev);
#endif /* _XSERVER_MI_MIPOINTER_PRIV_H */