misprite: In SourceValidate, check that it's a Window first
It almost never is. However, you have _lots_ of input devices now, and walking them all on every Composite operation is not the cheapest thing in the world.
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@ -422,23 +422,24 @@ miSpriteSourceValidate (DrawablePtr pDrawable, int x, int y, int width,
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SCREEN_PROLOGUE (pScreen, SourceValidate);
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SCREEN_PROLOGUE (pScreen, SourceValidate);
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pScreenPriv = (miSpriteScreenPtr)dixLookupPrivate(&pScreen->devPrivates,
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if (pDrawable->type == DRAWABLE_WINDOW)
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miSpriteScreenKey);
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for(pDev = inputInfo.devices; pDev; pDev = pDev->next)
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{
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{
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if (DevHasCursor(pDev))
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pScreenPriv = dixLookupPrivate(&pScreen->devPrivates,miSpriteScreenKey);
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{
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pCursorInfo = MISPRITE(pDev);
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for(pDev = inputInfo.devices; pDev; pDev = pDev->next)
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if (pDrawable->type == DRAWABLE_WINDOW && pCursorInfo->isUp &&
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{
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pCursorInfo->pScreen == pScreen &&
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if (DevHasCursor(pDev))
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ORG_OVERLAP(&pCursorInfo->saved, pDrawable->x, pDrawable->y,
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{
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x, y, width, height))
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pCursorInfo = MISPRITE(pDev);
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{
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if (pCursorInfo->isUp && pCursorInfo->pScreen == pScreen &&
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SPRITE_DEBUG (("SourceValidate remove\n"));
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ORG_OVERLAP(&pCursorInfo->saved, pDrawable->x, pDrawable->y,
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miSpriteRemoveCursor (pDev, pScreen);
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x, y, width, height))
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}
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{
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}
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SPRITE_DEBUG (("SourceValidate remove\n"));
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miSpriteRemoveCursor (pDev, pScreen);
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}
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}
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}
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}
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}
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if (pScreen->SourceValidate)
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if (pScreen->SourceValidate)
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