misprite: In SourceValidate, check that it's a Window first

It almost never is.  However, you have _lots_ of input devices now, and
walking them all on every Composite operation is not the cheapest thing
in the world.
This commit is contained in:
Adam Jackson 2009-03-23 15:19:47 -04:00
parent d698e62690
commit 4ab93f0566

View File

@ -422,16 +422,16 @@ miSpriteSourceValidate (DrawablePtr pDrawable, int x, int y, int width,
SCREEN_PROLOGUE (pScreen, SourceValidate);
pScreenPriv = (miSpriteScreenPtr)dixLookupPrivate(&pScreen->devPrivates,
miSpriteScreenKey);
if (pDrawable->type == DRAWABLE_WINDOW)
{
pScreenPriv = dixLookupPrivate(&pScreen->devPrivates,miSpriteScreenKey);
for(pDev = inputInfo.devices; pDev; pDev = pDev->next)
{
if (DevHasCursor(pDev))
{
pCursorInfo = MISPRITE(pDev);
if (pDrawable->type == DRAWABLE_WINDOW && pCursorInfo->isUp &&
pCursorInfo->pScreen == pScreen &&
if (pCursorInfo->isUp && pCursorInfo->pScreen == pScreen &&
ORG_OVERLAP(&pCursorInfo->saved, pDrawable->x, pDrawable->y,
x, y, width, height))
{
@ -440,6 +440,7 @@ miSpriteSourceValidate (DrawablePtr pDrawable, int x, int y, int width,
}
}
}
}
if (pScreen->SourceValidate)
(*pScreen->SourceValidate) (pDrawable, x, y, width, height);