glx: Correctly set render type enum
The type specified is bits, but the context wants an enum. v2 (idr): Fix various whitespace and formatting problems. Rename convFBconfRenderTypeBits2CtxRenderType to renderTypeBitsToRenderTypeEnum. Re-write commit message. Signed-off-by: Daniel Czarnowski <daniel.czarnowski@intel.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -448,7 +448,12 @@ GetGLXFBConfigs(Display * dpy, int glxMajorOpcode, int *nconfigs)
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/* Fill in derived values */
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config->screen = screen;
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config->rgbMode = config->renderType & GLX_RGBA_BIT;
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/* The rgbMode should be true for any mode which has distinguishible
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* R, G and B components
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*/
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config->rgbMode = (config->renderType
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& (GLX_RGBA_BIT | GLX_RGBA_FLOAT_BIT_ARB
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| GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)) != 0;
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config->colorIndexMode = !config->rgbMode;
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config->haveAccumBuffer =
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@ -123,6 +123,28 @@ GetBackEndDisplay(__GLXclientState * cl, int s)
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return cl->be_displays[s];
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}
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/**
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* Convert the render type bits from fbconfig into context render type.
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*/
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static int
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renderTypeBitsToRenderTypeEnum(int fbRenderType)
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{
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if (fbRenderType & GLX_RGBA_BIT)
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return GLX_RGBA_TYPE;
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if (fbRenderType & GLX_COLOR_INDEX_BIT)
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return GLX_COLOR_INDEX_TYPE;
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if (fbRenderType & GLX_RGBA_FLOAT_BIT_ARB)
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return GLX_RGBA_FLOAT_TYPE_ARB;
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if (fbRenderType & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT)
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return GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
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/* There's no recognized renderType in the config */
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return GLX_RGBA_TYPE;
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}
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/*
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** Create a GL context with the given properties.
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*/
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@ -308,12 +330,14 @@ CreateContext(__GLXclientState * cl,
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/* send the create context request to the back-end server */
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dpy = GetBackEndDisplay(cl, screen);
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if (glxc->pFBConfig) {
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/*Since for a certain visual both RGB and COLOR INDEX
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*can be on then the only parmeter to choose the renderType
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* should be the class of the colormap since all 4 first
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* classes does not support RGB mode only COLOR INDEX ,
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* and so TrueColor and DirectColor does not support COLOR INDEX*/
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int renderType = glxc->pFBConfig->renderType;
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/* For a specific visual, multiple render types (i.e., both RGB
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* and COLOR INDEX) can be accessible. The only parameter to
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* choose the renderType should be the class of the colormap,
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* since the first classes do not support RGB mode (only COLOR
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* INDEX), and TrueColor and DirectColor do not support COLOR
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* INDEX.
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*/
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int renderType = GLX_RGBA_TYPE;
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if (pVisual) {
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switch (pVisual->class) {
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@ -329,7 +353,11 @@ CreateContext(__GLXclientState * cl,
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renderType = GLX_RGBA_TYPE;
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break;
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}
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} else {
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renderType =
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renderTypeBitsToRenderTypeEnum(glxc->pFBConfig->renderType);
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}
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if (__GLX_IS_VERSION_SUPPORTED(1, 3)) {
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LockDisplay(dpy);
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GetReq(GLXCreateNewContext, be_new_req);
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@ -3210,7 +3238,7 @@ __glXQueryContext(__GLXclientState * cl, GLbyte * pc)
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*pSendBuf++ = GLX_FBCONFIG_ID;
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*pSendBuf++ = (int) (ctx->pFBConfig->id);
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*pSendBuf++ = GLX_RENDER_TYPE;
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*pSendBuf++ = (int) (ctx->pFBConfig->renderType);
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*pSendBuf++ = renderTypeBitsToRenderTypeEnum(ctx->pFBConfig->renderType);
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*pSendBuf++ = GLX_SCREEN;
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*pSendBuf++ = (int) (ctx->pScreen->myNum);
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